Castle Game Engine: Big merge with new features: non-visual components in editor, fonts (TTF and bitmap) in editor, sounds in editor, completely new sound API, behaviors and billboards, FMOD

I just merged to Castle Game Engine master branch a big work that I’ve been doing for the past 6 weeks (exactly 200 commits). This brings a number of new cool features that I’m going to describe in details in the upcoming news posts (and a video!). Brace yourselves 🙂 Here’s the summary: Non-visual components …

Castle Game Engine: Big update to “platformer” demo, fixes, and development coming soon: behaviors in editor, fonts in editor, sounds in editor, new sound API, new Debian packaging

We have a big update to our examples/platformer demo. It is now a complete demo of a platformer game, with Level (and all UI) designed visually using CGE editor. Sprites sheets designed using CGE editor and managed in .castle-sprite-sheet format (see sprite sheets docs). Full platformer gameplay. Player can move, jump, pick up a weapon, …