Rust GameDev: This Month in Rust GameDev #22 – May 2021 Welcome to the 22nd issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →
Community Showcase: colorful-gdx Tommy Ettinger presents his colorful-gdx library in our Community Showcase! Continue Reading →
Community Showcase: colorful-gdx Tommy Ettinger presents his colorful-gdx library in our Community Showcase! Continue Reading →
Fheroes2: version 0.9.4 version 0.9.4 (04 June 2021) Add The Price of Loyalty campaigns support and polish The Succession Wars campaigns Add extended number of days shown on cursors and 2-hex movement shadow for 2-hex monsters Add ability to view Hero Screen during battle Ad… Continue Reading →
libGDX Jam June 2021 With our 17th collaboration, the libGDX Jam continues the time honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. Continue Reading →
GDScript progress report: Feature-complete for 4.0 It has been a while since my last report. In my last post, I’ve mentioned GDNative, but since I’ve done only a bunch of "boring" stuff, I ended up not writing anything about it. Work on GDNative is not completed yet, so maybe I’ll have someth… Continue Reading →
libGDX Jam June 2021 With our 17th collaboration, the libGDX Jam continues the time honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. Continue Reading →
GemRB 0.8.8 released! (The calm before the storm edition) The GemRB team is proud to announce a new (minor) release. Continue Reading →
Submissions open for Godot 2021 showreel Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2021 showreel? Please send us a short video of it! Submission process The submission process has changed for this year. Unli… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.4.0-stable A production-quality release of JMonkeyEngine with the following changes relative to v3.3.2-stable: Upgrade considerations (a.k.a. potential breaking changes): Gamma correction is enabled by default. In apps that default the setting (don’t explicitl… Continue Reading →