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There are 1,711 posts filed in Engine (this is page 110 of 172).

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Rust GameDev: This Month in Rust GameDev #22 – May 2021

Welcome to the 22nd issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem f…

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Dev Planet in Engine, Tools | 2021-06-09 | Comment

Community Showcase: colorful-gdx

Tommy Ettinger presents his colorful-gdx library in our Community Showcase!

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Dev Planet in Engine | 2021-06-05 | Comment

Community Showcase: colorful-gdx

Tommy Ettinger presents his colorful-gdx library in our Community Showcase!

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Dev Planet in Engine | 2021-06-05 | Comment

Fheroes2: version 0.9.4

version 0.9.4 (04 June 2021)

Add The Price of Loyalty campaigns support and polish The Succession Wars campaigns
Add extended number of days shown on cursors and 2-hex movement shadow for 2-hex monsters
Add ability to view Hero Screen during battle
Ad…

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Games Planet in Engine, Strategy, Turnbased | 2021-06-04 | Comment

libGDX Jam June 2021

With our 17th collaboration, the libGDX Jam continues the time honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam.

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Dev Planet in Engine | 2021-06-02 | Comment

GDScript progress report: Feature-complete for 4.0

It has been a while since my last report. In my last post, I’ve mentioned GDNative, but since I’ve done only a bunch of "boring" stuff, I ended up not writing anything about it. Work on GDNative is not completed yet, so maybe I’ll have someth…

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Dev Planet in Engine | 2021-06-02 | Comment

libGDX Jam June 2021

With our 17th collaboration, the libGDX Jam continues the time honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam.

Continue Reading →
Dev Planet in Engine | 2021-06-02 | Comment

GemRB 0.8.8 released! (The calm before the storm edition)

The GemRB team is proud to announce a new (minor) release.

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Games Planet in Engine, RPG | 2021-06-02 | Comment

Submissions open for Godot 2021 showreel

Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2021 showreel? Please send us a short video of it!
Submission process
The submission process has changed for this year. Unli…

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Dev Planet in Engine | 2021-05-31 | Comment

jMonkeyEngine: jMonkeyEngine 3.4.0-stable

A production-quality release of JMonkeyEngine with the following changes relative to v3.3.2-stable:

Upgrade considerations (a.k.a. potential breaking changes):

Gamma correction is enabled by default. In apps that default the setting (don’t explicitl…

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Dev Planet in Engine | 2021-05-30 | Comment

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