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Engine

There are 1,726 posts filed in Engine (this is page 112 of 173).

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GDScript progress report: Feature-complete for 4.0

It has been a while since my last report. In my last post, I’ve mentioned GDNative, but since I’ve done only a bunch of "boring" stuff, I ended up not writing anything about it. Work on GDNative is not completed yet, so maybe I’ll have someth…

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Dev Planet in Engine | 2021-06-02 | Comment

libGDX Jam June 2021

With our 17th collaboration, the libGDX Jam continues the time honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam.

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Dev Planet in Engine | 2021-06-02 | Comment

GemRB 0.8.8 released! (The calm before the storm edition)

The GemRB team is proud to announce a new (minor) release.

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Games Planet in Engine, RPG | 2021-06-02 | Comment

Submissions open for Godot 2021 showreel

Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2021 showreel? Please send us a short video of it!
Submission process
The submission process has changed for this year. Unli…

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Dev Planet in Engine | 2021-05-31 | Comment

jMonkeyEngine: jMonkeyEngine 3.4.0-stable

A production-quality release of JMonkeyEngine with the following changes relative to v3.3.2-stable:

Upgrade considerations (a.k.a. potential breaking changes):

Gamma correction is enabled by default. In apps that default the setting (don’t explicitl…

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Dev Planet in Engine | 2021-05-30 | Comment

#etlegacy IRC moved to Libera

We moved our IRC presence to the Libera.chat network, similarly to many other Free and Open Source projects due to recent events.
Discord stays the primary communication channel.

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Games Planet in Engine, FPS | 2021-05-30 | Comment

ioquake3 IRC moved to Libera

The freenode situation is a little complicated, but we moved our IRC presence to the new Libera.chat systems a few days ago due to those events. Today the new owners of freenode responded by removing our control of the #ioquake3 and #iodoom3 channels which makes it pretty clear that sticking with Freenode would have been… Continue reading ioquake3 IRC moved to Libera

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Dev Planet in Engine, FPS | 2021-05-26 | Comment

Maintenance release: Godot 3.3.2

Godot 3.3 was released a month ago, and we had a first maintenance release last week with Godot 3.3.1. A few regressions made their way among the many bug fixes of 3.3.1, so here’s another maintenance release to fix them.
Notably, Windows users could e…

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Dev Planet in Engine | 2021-05-24 | Comment

Experimental release based on GZDoom 4.6.0 and GLES branch

https://github.com/drdteam/gzdoom-gles/ … gles4.6.0bThis build is still very much experimental, but has the same features as GZDoom 4.6.0 (with some renderer features removed). This build will still require OpenGL 3.3 (for now) but may run s…

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Games Planet in Engine, FPS | 2021-05-22 | Comment

GZDoom 4.6.0 released

Notice: The survey is currently closed. GZDoom 4.6.0 does not include the survey code that 4.2.0 did.Please do not post bugs or issues in release threads! Click hereDownload (OpenGL 3.3 and higher for hardware rendering, Direct3D 9 or later for softwa…

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Games Planet in Engine, FPS | 2021-05-22 | Comment

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