The Legacy of Marisa Kirisame – Big interview! For today’s spotlight interview, we’re not going to focus on a singular mod, but instead focus on a creator who’s been with us for many years and has established a bit of a meme status within the Doom community. Marisa Kirisame is today’s focus, and o… Continue Reading →
Release candidate: Godot 3.3.1 RC 2 We released Godot 3.3 a few weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users…. Continue Reading →
Raze 1.1.2 Download (OpenGL 3.3 and higher required Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)DetailsThis is a bugfix release addressing the following issues:new renderer: Reset object color after processing a shado… Continue Reading →
Raze 1.1.1 released Download (OpenGL 3.3 and higher required Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)DetailsThis is a bugfix release addressing the following issues:Blood: fixed null pointer crash in actBurnSprite.SW: Abor… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.4.0-beta4 A non-production release for development and testing, which will hopefully lead to a “stable” release. Noteworthy changes relative to 3.4.0-beta3: Bugs addressed: MorphControl doesn’t override JmeCloneable/Savable methods (issue #1548, PR #1549) diag… Continue Reading →
Announcing Go Godot Jam Meet Adrian, a game developer from Stockholm, Sweden. He co-organises Go Godot Jam, a one-month long community festival with a game jam included. Adrian answered a few questions. Who are you, Adrian? I am a game developer based in Stockholm, Sweden. Wh… Continue Reading →
Raze 1.1.0 released Download (OpenGL 3.3 and higher required Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)Highlightsnew renderer as a preview. Use ‘toggle testnewrenderer’ on the console to enable.fully scriptable cutscenes.new… Continue Reading →
Release candidate: Godot 3.3.1 RC 1 We released Godot 3.3 a couple of weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot … Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.4.0-beta1 A non-production release for development and testing, which will hopefully lead to a “stable” release. Noteworthy changes relative to 3.3.2-stable: Upgrade considerations (a.k.a. potential breaking changes): Gamma correction is enabled by default. I… Continue Reading →
Rust GameDev: This Month in Rust GameDev #21 – April 2021 Welcome to the 21st issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →