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There are 1,711 posts filed in Engine (this is page 112 of 172).

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The Legacy of Marisa Kirisame – Big interview!

For today’s spotlight interview, we’re not going to focus on a singular mod, but instead focus on a creator who’s been with us for many years and has established a bit of a meme status within the Doom community. Marisa Kirisame is today’s focus, and o…

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Games Planet in Engine, FPS | 2021-05-16 | Comment

Release candidate: Godot 3.3.1 RC 2

We released Godot 3.3 a few weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users….

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Dev Planet in Engine | 2021-05-15 | Comment

Raze 1.1.2

Download (OpenGL 3.3 and higher required Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)DetailsThis is a bugfix release addressing the following issues:new renderer: Reset object color after processing a shado…

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Games Planet in Engine, FPS | 2021-05-14 | Comment

Raze 1.1.1 released

Download (OpenGL 3.3 and higher required Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)DetailsThis is a bugfix release addressing the following issues:Blood: fixed null pointer crash in actBurnSprite.SW: Abor…

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Games Planet in Engine, FPS | 2021-05-12 | Comment

jMonkeyEngine: jMonkeyEngine 3.4.0-beta4

A non-production release for development and testing, which will hopefully lead to a “stable” release.
Noteworthy changes relative to 3.4.0-beta3:

Bugs addressed:

MorphControl doesn’t override JmeCloneable/Savable methods (issue #1548, PR #1549)
diag…

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Dev Planet in Engine | 2021-05-12 | Comment

Announcing Go Godot Jam

Meet Adrian, a game developer from Stockholm, Sweden. He co-organises Go Godot Jam, a one-month long community festival with a game jam included. Adrian answered a few questions.
Who are you, Adrian?
I am a game developer based in Stockholm, Sweden. Wh…

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Dev Planet in Engine | 2021-05-11 | Comment

Raze 1.1.0 released

Download (OpenGL 3.3 and higher required Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)Highlightsnew renderer as a preview. Use ‘toggle testnewrenderer’ on the console to enable.fully scriptable cutscenes.new…

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Games Planet in Engine, FPS | 2021-05-10 | Comment

Release candidate: Godot 3.3.1 RC 1

We released Godot 3.3 a couple of weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot …

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Dev Planet in Engine | 2021-05-10 | Comment

jMonkeyEngine: jMonkeyEngine 3.4.0-beta1

A non-production release for development and testing, which will hopefully lead to a “stable” release.
Noteworthy changes relative to 3.3.2-stable:

Upgrade considerations (a.k.a. potential breaking changes):

Gamma correction is enabled by default. I…

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Dev Planet in Engine | 2021-05-09 | Comment

Rust GameDev: This Month in Rust GameDev #21 – April 2021

Welcome to the 21st issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem f…

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Dev Planet in Engine, Tools | 2021-05-09 | Comment

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