Castle Game Engine: Fixes to FreeType and VorbisFile dependencies, new Platformer release (now on Android too)

We now gracefully tolerate: Missing VorbisFile library. If missing, we will just not play OggVorbis files, but otherwise everything will work. Missing FreeType library. If not available, texts will be rendered using the standard UIFont, instead of being invisible. It has been always our intention to tolerate missing external library dependencies as much as we …

Castle Game Engine: Documentation about implementing in-app purchases on mobile (Android, iOS) and creating custom components

I have documented how to implement in-app purchases on mobile (Android and iOS) on In-app purchases (wiki page). This is a much updated and extended version of what was previously in the TInAppPurchases class API docs. (A complete example showing this will follow later too.) Another new useful documentation page is how to create custom …