FGD Planets
FGD Planets
FOSS game & dev news
Skip to content
  • About
  • Sources

Engine

There are 1,711 posts filed in Engine (this is page 114 of 172).

Post navigation

libGDX 1.10.0

After over five years, we are proud to present a new major release of libGDX: version 1.10.0!

Continue Reading →
Dev Planet in Engine | 2021-04-18 | Comment

The Ultimate Migration Guide (1.9.10 to 1.10.0)

This guide summarises what you need to do to update your game from libGDX 1.9.10 to 1.10.0.

Continue Reading →
Dev Planet in Engine | 2021-04-18 | Comment

The Ultimate Migration Guide (1.9.10 to 1.10.0)

This guide summarises what you need to do to update your game from libGDX 1.9.10 to 1.10.0.

Continue Reading →
Dev Planet in Engine | 2021-04-18 | Comment

libGDX 1.10.0

After over five years, we are proud to present a new major release of libGDX: version 1.10.0!

Continue Reading →
Dev Planet in Engine | 2021-04-18 | Comment

Raze 1.0.2 released

Download (OpenGL 3.3 and higher required Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)HighlightsThis is a bugfix release addressing a few issues that were reported for 1.0.1.Note: The Vulkan/AMD render glitc…

Continue Reading →
Games Planet in Engine, FPS | 2021-04-17 | Comment

Godot Web progress report #7: Virtual keyboard on the Web, better HTTPClient

Howdy Godotters! It’s time for another brief update on the status of Godot on the Web.
If you read through the last post, you already got the spoiler that Godot 3.3 is getting experimental virtual keyboard support on the Web. This has been a highly req…

Continue Reading →
Dev Planet in Engine | 2021-04-16 | Comment

Release candidate: Godot 3.3 RC 9

In case you missed the recent news, we decided to change our versioning for Godot 3.x and rename the upcoming version 3.2.4 to Godot 3.3, thereby starting a new stable branch. Check the dedicated blog post for details.
Here’s another Release Candidate …

Continue Reading →
Dev Planet in Engine | 2021-04-14 | Comment

ET: Legacy Scrims

Any FPS game with e-sports ambitions requires a dedicated competitive scene, so for this blog post we want to thank the ‘ET: Legacy scrims’ community for their long-standing commitment. The ‘ET: Legacy scrims’ community was created and…

Continue Reading →
Games Planet in Engine, FPS | 2021-04-12 | Comment

Tiles editor progress report #3

It’s time for a third progress report on the TileMap and TileSet editors rework! Updates are likely less visually appealing than in the previous progress report, but a lot of groundwork has been done since then.
TileSet rework
A significant part of my …

Continue Reading →
Dev Planet in Engine | 2021-04-12 | Comment

Github @mentions in commit messages

For the time being, until Github gets its act together and takes this issue seriously – please do not put @names in commit messages.I did not know Github handled this so poorly so I’ve done it before – and it’s happened to a couple other people now – …

Continue Reading →
Games Planet in Engine, FPS | 2021-04-12 | Comment

Post navigation

Planets

  • Games Planet
  • Dev Planet

Network

  • Forum
  • IRC chat

Categories

  • 4x
  • Arcade
  • Art
  • Engine
  • FPS
  • Mobile
  • Party
  • Puzzle
  • Racing
  • Roguelike
  • RPG
  • RTS
  • Simulation
  • Space
  • Sport
  • Strategy
  • Tools
  • Turnbased
  • Uncategorised
  • Voxel
  • VR
Independent Publisher empowered by WordPress