Announcing Go Godot Jam Meet Adrian, a game developer from Stockholm, Sweden. He co-organises Go Godot Jam, a one-month long community festival with a game jam included. Adrian answered a few questions. Who are you, Adrian? I am a game developer based in Stockholm, Sweden. Wh… Continue Reading →
Raze 1.1.0 released Download (OpenGL 3.3 and higher required Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)Highlightsnew renderer as a preview. Use ‘toggle testnewrenderer’ on the console to enable.fully scriptable cutscenes.new… Continue Reading →
Release candidate: Godot 3.3.1 RC 1 We released Godot 3.3 a couple of weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot … Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.4.0-beta1 A non-production release for development and testing, which will hopefully lead to a “stable” release. Noteworthy changes relative to 3.3.2-stable: Upgrade considerations (a.k.a. potential breaking changes): Gamma correction is enabled by default. I… Continue Reading →
Rust GameDev: This Month in Rust GameDev #21 – April 2021 Welcome to the 21st issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.4.0-beta3 A non-production release for development and testing, which will hopefully lead to a “stable” release. Noteworthy changes relative to 3.4.0-beta2: Bugs addressed: LWJGL context restart issues (PR #1526, issues #844 and #1445) AnimEvent.onStop() kill… Continue Reading →
Fheroes2: version 0.9.3 version 0.9.3 (04 May 2021) Add support for all official languages, including French, Polish, German and Russian Add exchange buttons in hero meeting dialog Extend The Succession Wars campaign support Fix many places with hero drawings on World map Fi… Continue Reading →
raylib 3.7 released! April 2021, it's been about 4 months since last raylib release and here it is already a new one, this time with a bunch of internal redesigns and improvements. Surprisingly, on April the 8th I was awa… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.4.0-beta2 A non-production release for development and testing, which will hopefully lead to a “stable” release. Noteworthy changes relative to 3.4.0-beta1: Bugfix: NullPointerException in GLRenderer.clearVertexAttribs() (PR #1527) Continue Reading →
Community Showcase: PieMenu payne presents his PieMenu library in our Community Showcase! Continue Reading →