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There are 1,711 posts filed in Engine (this is page 115 of 172).

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Rust GameDev: This Month in Rust GameDev #20 – March 2021

Welcome to the 20th issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem f…

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Dev Planet in Engine, Tools | 2021-04-10 | Comment

Raze 1.0.1 released

It is finally done! Raze is out of beta and version 1.0.0 has been released.Download (OpenGL 3.3 and higher required Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)HighlightsThis is a bugfix release addressing…

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Games Planet in Engine, FPS | 2021-04-09 | Comment

Raze 1.0.0 released

It is finally done! Raze is out of beta and version 1.0.0 has been released.Download (OpenGL 3.3 and higher required Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)Highlights Vulkan backend is finally working….

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Games Planet in Engine, FPS | 2021-04-07 | Comment

Release candidate: Godot 3.3 RC 8

In case you missed the recent news, we decided to change our versioning for Godot 3.x and rename the upcoming version 3.2.4 to Godot 3.3, thereby starting a new stable branch. Check the dedicated blog post for details.
Here’s another Release Candidate …

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Dev Planet in Engine | 2021-04-07 | Comment

jMonkeyEngine: jMonkeyEngine 3.4.0-alpha7

A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature-set, API, and serializati…

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Dev Planet in Engine | 2021-04-06 | Comment

Container System

You may have noticed that since a few weeks your main menu looks wonderfully clean. This is due to the container system which was initially introduced in ET: Legacy 2.77 and fixed in the ‘Recapture the City!’ 2.77.1 hotfix. In short, t…

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Games Planet in Engine, FPS | 2021-04-05 | Comment

Fheroes2: version 0.9.2

version 0.9.2 (04 April 2021)

Add View spells support
Fix many places in logic for monster movement and spells during battle, for kingdom gameplay and for army splitting
Add Restart button for instant battles
Add large obstacles generation for battles…

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Games Planet in Engine, Strategy, Turnbased | 2021-04-04 | Comment

Community Showcase: Typing Label

Rafa Skoberg presents his Typing Label library in our Community Showcase!

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Dev Planet in Engine | 2021-04-03 | Comment

Community Showcase: Typing Label

Rafa Skoberg presents his Typing Label library in our Community Showcase!

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Dev Planet in Engine | 2021-04-03 | Comment

Online GodotCon July 2021 – Call for participation

We are happy to announce that another Godot Conference (GodotCon) is coming!
At the beginning of this year we held a Godot Conference completely online for the first time.
We have been thrilled to see many interesting talks held by a group of competent…

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Dev Planet in Engine | 2021-04-02 | Comment

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