Rust GameDev: This Month in Rust GameDev #20 – March 2021 Welcome to the 20th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →
Raze 1.0.1 released It is finally done! Raze is out of beta and version 1.0.0 has been released.Download (OpenGL 3.3 and higher required Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)HighlightsThis is a bugfix release addressing… Continue Reading →
Raze 1.0.0 released It is finally done! Raze is out of beta and version 1.0.0 has been released.Download (OpenGL 3.3 and higher required Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)Highlights Vulkan backend is finally working…. Continue Reading →
Release candidate: Godot 3.3 RC 8 In case you missed the recent news, we decided to change our versioning for Godot 3.x and rename the upcoming version 3.2.4 to Godot 3.3, thereby starting a new stable branch. Check the dedicated blog post for details. Here’s another Release Candidate … Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.4.0-alpha7 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature-set, API, and serializati… Continue Reading →
Container System You may have noticed that since a few weeks your main menu looks wonderfully clean. This is due to the container system which was initially introduced in ET: Legacy 2.77 and fixed in the ‘Recapture the City!’ 2.77.1 hotfix. In short, t… Continue Reading →
Fheroes2: version 0.9.2 version 0.9.2 (04 April 2021) Add View spells support Fix many places in logic for monster movement and spells during battle, for kingdom gameplay and for army splitting Add Restart button for instant battles Add large obstacles generation for battles… Continue Reading →
Community Showcase: Typing Label Rafa Skoberg presents his Typing Label library in our Community Showcase! Continue Reading →
Community Showcase: Typing Label Rafa Skoberg presents his Typing Label library in our Community Showcase! Continue Reading →
Online GodotCon July 2021 – Call for participation We are happy to announce that another Godot Conference (GodotCon) is coming! At the beginning of this year we held a Godot Conference completely online for the first time. We have been thrilled to see many interesting talks held by a group of competent… Continue Reading →