Container System You may have noticed that since a few weeks your main menu looks wonderfully clean. This is due to the container system which was initially introduced in ET: Legacy 2.77 and fixed in the ‘Recapture the City!’ 2.77.1 hotfix. In short, t… Continue Reading →
Fheroes2: version 0.9.2 version 0.9.2 (04 April 2021) Add View spells support Fix many places in logic for monster movement and spells during battle, for kingdom gameplay and for army splitting Add Restart button for instant battles Add large obstacles generation for battles… Continue Reading →
Community Showcase: Typing Label Rafa Skoberg presents his Typing Label library in our Community Showcase! Continue Reading →
Community Showcase: Typing Label Rafa Skoberg presents his Typing Label library in our Community Showcase! Continue Reading →
Online GodotCon July 2021 – Call for participation We are happy to announce that another Godot Conference (GodotCon) is coming! At the beginning of this year we held a Godot Conference completely online for the first time. We have been thrilled to see many interesting talks held by a group of competent… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.4.0-alpha6 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature-set, API, and serializati… Continue Reading →
jMonkeyEngine: v3.4.0-alpha5 fix issue #1496 (Android natives missing from JARs at MavenCentral) Continue Reading →
Godot has been renamed to Godette Engine Edit: We have seen many comments on our April Fool’s joke. We strive to make the Godot community, and game development in general, a welcoming place for everyone. By not understanding the various ways in which our joke could be interpreted we have fail… Continue Reading →
OpenMW Special Video: 10,000 YouTube Subscribers Starting with version 0.13.0, each and every main release of our engine has been accompanied by a release commentary. For me and many others, the release videos have always been something to look forward to, a strangely satisfying means to highlight OpenMW’s progress throughout the ages — and a great opportunity to mess around with […] Continue Reading →
Testing a new rendering backend (New tests needed) Hello. Those of you who have your ear to the ground will already know what this is – for those of you who don’t, the author of D-Touch recently created a new rendering backend for GZDoom that is designed to work better with mobile and older systems.We… Continue Reading →