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Engine

There are 1,726 posts filed in Engine (this is page 117 of 173).

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Container System

You may have noticed that since a few weeks your main menu looks wonderfully clean. This is due to the container system which was initially introduced in ET: Legacy 2.77 and fixed in the ‘Recapture the City!’ 2.77.1 hotfix. In short, t…

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Games Planet in Engine, FPS | 2021-04-05 | Comment

Fheroes2: version 0.9.2

version 0.9.2 (04 April 2021)

Add View spells support
Fix many places in logic for monster movement and spells during battle, for kingdom gameplay and for army splitting
Add Restart button for instant battles
Add large obstacles generation for battles…

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Games Planet in Engine, Strategy, Turnbased | 2021-04-04 | Comment

Community Showcase: Typing Label

Rafa Skoberg presents his Typing Label library in our Community Showcase!

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Dev Planet in Engine | 2021-04-03 | Comment

Community Showcase: Typing Label

Rafa Skoberg presents his Typing Label library in our Community Showcase!

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Dev Planet in Engine | 2021-04-03 | Comment

Online GodotCon July 2021 – Call for participation

We are happy to announce that another Godot Conference (GodotCon) is coming!
At the beginning of this year we held a Godot Conference completely online for the first time.
We have been thrilled to see many interesting talks held by a group of competent…

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Dev Planet in Engine | 2021-04-02 | Comment

jMonkeyEngine: jMonkeyEngine 3.4.0-alpha6

A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature-set, API, and serializati…

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Dev Planet in Engine | 2021-04-01 | Comment

jMonkeyEngine: v3.4.0-alpha5

fix issue #1496 (Android natives missing from JARs at MavenCentral)

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Dev Planet in Engine | 2021-04-01 | Comment

Godot has been renamed to Godette Engine

Edit: We have seen many comments on our April Fool’s joke. We strive to make the Godot community, and game development in general, a welcoming place for everyone. By not understanding the various ways in which our joke could be interpreted we have fail…

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Dev Planet in Engine | 2021-04-01 | Comment

OpenMW Special Video: 10,000 YouTube Subscribers

Starting with version 0.13.0, each and every main release of our engine has been accompanied by a release commentary. For me and many others, the release videos have always been something to look forward to, a strangely satisfying means to highlight OpenMW’s progress throughout the ages — and a great opportunity to mess around with […]

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Games Planet in Engine, RPG | 2021-03-30 | Comment

Testing a new rendering backend (New tests needed)

Hello. Those of you who have your ear to the ground will already know what this is – for those of you who don’t, the author of D-Touch recently created a new rendering backend for GZDoom that is designed to work better with mobile and older systems.We…

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Games Planet in Engine, FPS | 2021-03-30 | Comment

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