Castle Game Engine: Installing FPC and Lazarus using FpcUpDeluxe

This video shows how to install FPC and Lazarus (Pascal compiler and IDE) using FpcUpDeluxe. This process is also documented here. The video shows the process on Linux, with some Linux-specific details (like setting up symlinks in /usr/local/bin). This method of installation allows you to choose any FPC/Lazarus version (stable, development), switch between multiple FPC/Lazarus …

Castle Game Engine: Big merge with new features: non-visual components in editor, fonts (TTF and bitmap) in editor, sounds in editor, completely new sound API, behaviors and billboards, FMOD

I just merged to Castle Game Engine master branch a big work that I’ve been doing for the past 6 weeks (exactly 200 commits). This brings a number of new cool features that I’m going to describe in details in the upcoming news posts (and a video!). Brace yourselves 🙂 Here’s the summary: Non-visual components …