OpenMW Spotlight: Lua & Light, the second chapter As if the last post wasn’t long enough! We need to share some updates regarding Lua and the upcoming lighting improvements. Welcome! Lua Petr Mikheev just reached a major milestone with the upcoming Lua scripting system: The first playable Lua test mod is live! Note the word “test” here of course; this is nothing of […] Continue Reading →
Versioning change for Godot 3.x As you may know, the current development focus for Godot contributors (in our master Git branch) is on Godot 4.0, our upcoming, major release which reworks a lot of the engine’s internals, modernizes the rendering backend, and more! There’s still some … Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.4.0-alpha3 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature-set, API, and serializati… Continue Reading →
Community Showcase: GDX Gameanalytics MrStahlfelge presents his gdx-gameanalytics library in our Community Showcase! Continue Reading →
Community Showcase: GDX Gameanalytics MrStahlfelge presents his gdx-gameanalytics library in our Community Showcase! Continue Reading →
Release candidate: Godot 3.2.4 RC 5 Godot 3.2.4 is going to be incredibly feature-packed, and we’re taking the time necessary to ensure that it will also be stable. We had a fourth Release Candidate a few days ago which got good testing and helped surface various bugs, many of which have… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.4.0-alpha1 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature-set, API, and serializati… Continue Reading →
Godot Showcase – Human Diaspora developer interview Welcome to another developer interview following the introduction of the Godot Showcase page! This week, we are interviewing Leonardo "Leocesar3D" Veloso about their game Human Diaspora. Introduce yourself in a few sentences. My name is Leon… Continue Reading →
New updates for map overhauls You get a new version and You get a new version…. You know the drill. All currently available ET: Legacy map overhauls have received new versions to fix a few minor things. ‘Bergen, by Detoeni’ (v6) Fixed spawnslot getting stuck in… Continue Reading →
Writing a 3D Shooter using rg3d – #3 – Bots, AI The tutorial has been moved to the book Continue Reading →