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Engine

There are 1,711 posts filed in Engine (this is page 119 of 172).

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OpenMW Spotlight: Submit to the three…

Hello everyone and sorry for the lack of updates lately.
The lack of updates has nothing to do with lack of development. It’s been quite the contrary; a lot has happened since last time. Blame me, Lysol, for the silence.
While there are a ton of…

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Games Planet in Engine, RPG | 2021-03-05 | Comment

Community Showcase: HyperLap2D

fgnm presents HyperLap2D Editor and libGDX runtime

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Dev Planet in Engine | 2021-03-05 | Comment

Writing a 3D Shooter using rg3d – #1 – Character Controller

The tutorial has been moved to the book

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Dev Planet in Engine | 2021-03-05 | Comment

Godot Showcase – Primal Light developer interview

Welcome to the fourth developer interview following the introduction of the Godot Showcase page! This week, we are interviewing the studio Fat Gem about their first game Primal Light.

Introduce your studio in a few sentences.
Hi, I’m Shane Sicienski. …

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Dev Planet in Engine | 2021-03-04 | Comment

Fheroes2: version 0.9.1

version 0.9.1 (04 March 2021)

Add View World support
Add progressive Campaign support
Add touchpad support
Speed up drawings for World Map by 5% and reduce memory usage by 10%
Add Fast Battle option
Improve AI and battle logic
Add Window resizing on S…

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Games Planet in Engine, Strategy, Turnbased | 2021-03-04 | Comment

Joan Fons is hired to work on Godot’s rendering

Hello! This is Joan speaking. I’m happy to announce that, starting today, I will be working as a full-time Godot developer!
A bit about me
I started contributing to Godot about 3 years ago while I was still studying at uni. I quickly felt at home and I…

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Dev Planet in Engine | 2021-03-01 | Comment

Idle Thumbs’ ioquake3 VOD

Since the sort-of demise of Idle Thumbs, notorious Phaedrus-enthusiast Nick Breckon has hijacked their Twitch account to play games online with a collection of international Tweens and Teens. This VOD is from Breckon’s ioquake3 session versus thos…

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Dev Planet in Engine, FPS | 2021-03-01 | Comment

ET: Legacy 2.77 released!

‘Capture the City!’
It’s massive. It’s stable! It’s GODLIKE!

It was also overdue, but now it’s finally time for ET: Legacy 2.77 *’Capture the City!’, our most comprehensive release to date. Yes, we have been saying that about the past…

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Games Planet in Engine, FPS | 2021-03-01 | Comment

Why isn’t Godot an ECS-based game engine?

About
The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works.
Note: In hopes to avoid misunderstandings, I did changes to the article to b…

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Dev Planet in Engine | 2021-02-26 | Comment

Progress report for 3 months

It was quite a while since I did the last post about the progress in rg3d (November 2020, ouch). Now it’s the time to fix that! For last three months rg3d and rusty-editor has gained lots and lots of big features and improvements. Also I started making new game using the engine – a Sci-Fi 3D shooter called Station Iapetus, check the end of the post for more info, but for now just check the video:

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Dev Planet in Engine | 2021-02-26 | Comment

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