Wiki content moving to website Just a quick note to say that some content from our wiki is now available on our website. For example the Player’s Guide, SysAdmin Guide, and Get Involved. More is on the way. Continue Reading →
Release candidate: Godot 3.2.4 RC 4 Godot 3.2.4 is going to be incredibly feature-packed, and we’re taking the time necessary to ensure that it will also be stable. That’s why we’re releasing a fourth Release Candidate now, focused mostly on fixing issues reported against the previous RC… Continue Reading →
Writing a 3D Shooter using rg3d – #2 – Weapons The tutorial has been moved to the book Continue Reading →
Rust GameDev: This Month in Rust GameDev #19 – February 2021 Welcome to the 19th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →
Hotfix for 2.77 confirmed! We would like to thank you for the massive feedback for and interest in ET: Legacy 2.77. On the first day alone we broke 1.5k downloads and that number is still increasing. Unfortunately, with such a substantial changelog it was not su… Continue Reading →
OpenMW Spotlight: Submit to the three… Hello everyone and sorry for the lack of updates lately. The lack of updates has nothing to do with lack of development. It’s been quite the contrary; a lot has happened since last time. Blame me, Lysol, for the silence. While there are a ton of… Continue Reading →
Writing a 3D Shooter using rg3d – #1 – Character Controller The tutorial has been moved to the book Continue Reading →
Godot Showcase – Primal Light developer interview Welcome to the fourth developer interview following the introduction of the Godot Showcase page! This week, we are interviewing the studio Fat Gem about their first game Primal Light. Introduce your studio in a few sentences. Hi, I’m Shane Sicienski. … Continue Reading →
Fheroes2: version 0.9.1 version 0.9.1 (04 March 2021) Add View World support Add progressive Campaign support Add touchpad support Speed up drawings for World Map by 5% and reduce memory usage by 10% Add Fast Battle option Improve AI and battle logic Add Window resizing on S… Continue Reading →