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There are 1,711 posts filed in Engine (this is page 120 of 172).

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Release candidate: Godot 3.2.4 RC 3

Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the second Release Candidate. A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node…

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Dev Planet in Engine | 2021-02-23 | Comment

Godot Showcase – Hive Time developer Cheeseness talks about his experience

Welcome to the third developer interview following the introduction of the Godot Showcase page! This week, we’ve interviewed Cheeseness about his project Hive Time.

Introduce yourself in a few sentences.
My name is Cheese, and I’m an Australian indepe…

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Dev Planet in Engine | 2021-02-18 | Comment

We have an ETA!

ET: Legacy 2.77 is coming!
Say goodbye to soon(TM) and say hello to the 1st of March 2021 as release date for ET: Legacy 2.77 ‘Capture the City!’.

The long-term mix of quarantine and home-office makes it difficult to keep track of dat…

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Games Planet in Engine, FPS | 2021-02-16 | Comment

Guest post – “Small Team, Big Project”: Building Moonwards

Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot.
We are the team behind Moonwards, a sand…

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Dev Planet in Engine | 2021-02-15 | Comment

ioquake3 git branch renamed to “main”

This is the bare minimum of work to dismantle white supremacy. If you’re in the United States, please donate to a bail fund, join BLM, help organize your community against the white supremacist state, join your local Tenants Union, and join Food not Bombs around the world. If you compile your own ioquake3 from git… Continue reading ioquake3 git branch renamed to “main”

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Dev Planet in Engine, FPS | 2021-02-14 | Comment

Release candidate: Godot 3.2.4 RC 2

Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the first Release Candidate two weeks ago. So it’s now time for a RC 2 build to give it another round of testing before the stable release!
And rejoice macOS users, this rel…

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Dev Planet in Engine | 2021-02-12 | Comment

Godot Engine receives $120,000 grant from game development studio Kefir

We are delighted to announce that the game development studio Kefir is giving the Godot Engine project a USD 120,000 grant to fund further development of the engine. Thank you Kefir for supporting our free and open source game engine!
Kefir is known fo…

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Dev Planet in Engine | 2021-02-10 | Comment

Public snapshots are available!

For the more adventurous among you we have great news today!
While we are preparing a full-fledged release coming along your way soon(TM), we have restructured our build procedure and are now able to provide public development snapshot…

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Games Planet in Engine, FPS | 2021-02-10 | Comment

Rust GameDev: This Month in Rust GameDev #18 – January 2021

Welcome to the 18th issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem f…

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Dev Planet in Engine, Tools | 2021-02-06 | Comment

Tiles editor progress report #2

Two months have passed since my last progress report on the tiles editor rework. A lot of things have been implemented since then. Here are the news.
TileMap tools
I am really close to be done regarding the implementation of the TileMap editor. I have …

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Dev Planet in Engine | 2021-02-05 | Comment

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