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There are 1,711 posts filed in Engine (this is page 121 of 172).

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Doomsday 2.3.1 released

Doomsday 2.3.1 has been released (build 3685). This is a patch that fixes the following issues: Incorrect placement of sky textures in Heretic and Hexen. Alignment of floor/ceiling textures whose size is not 64×64. macOS: Missing and flickering textures on M1 Macs. macOS: Bullets firing in the wrong direction on M1 Macs. macOS: 3D camera … Continue reading Doomsday 2.3.1 released

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Games Planet in Engine, FPS | 2021-02-05 | Comment

Web Editor release candidate, HTML5 gamepads and more!

Howdy Godotters! Time for another brief update on the HTML5 export for Godot.
Web Editor
First of all, the Web Editor reached release candidate state, and now has a dedicated address where you can also browse previous releases. There are still few issu…

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Dev Planet in Engine | 2021-02-04 | Comment

Fheroes2: version 0.9

version 0.9 (04 February 2021)

Greatly improve AI logic for kingdom management and battles
Fix many drawings and logic issues for battles
Add touchpad support
Speed up drawings for World Map by 10%
Add highlighted area for mass spells in battles
Add e…

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Games Planet in Engine, Strategy, Turnbased | 2021-02-04 | Comment

New communication platform for Godot contributors

Godot has many communication platforms used by the community to talk about the engine and their projects: GitHub for development, the Q&A for technical questions, Reddit, Discord, and several others for user discussions, Twitter for announcements, …

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Dev Planet in Engine | 2021-02-03 | Comment

Godot 4.0 optimization progress report

As most of the rendering features for the upcoming Godot 4.0 are done, I have spent the past two months optimizing the rendering engine, both on the CPU and GPU side. All this work has resulted in significantly faster rendering times.
CPU Optimization
…

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Dev Planet in Engine | 2021-02-02 | Comment

OpenRA: Playtest 20210131

Following a great run of testing over the holiday period, we are today releasing a new playtest build to fix reported issues and add some last-minute features.

Notable changes in playtest-20210131 include:

A new Handicap option …

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Games Planet in Engine, RTS | 2021-01-31 | Comment

Release candidate: Godot 3.2.4 RC 1

After 4 months of development it’s time to aim for the 3.2.4 stable release to bring the numerous new features and even more important bug fixes to all Godot users.
So here’s a first Release Candidate to get broader testing of everything that has been …

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Dev Planet in Engine | 2021-01-28 | Comment

Online GodotCon 2021: Schedule

Hello fellow Godoters!
Our online GodotCon meetup for contributors, users and game developers, will happen online this Saturday, January 23rd, from 8:45 UTC to 16:00 UTC. We hope to have you join us for this long-awaited moment of knowledge sharing!
W…

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Dev Planet in Engine | 2021-01-21 | Comment

Another round of updates for the map overhauls!

Hello everyone.
It’s time for another round of updates for all four existing map overhauls. This time, the changes are ranging from quality of life improvements to fixing game breaking bugs.
The last version of ‘Bergen, by Detoeni’, un…

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Games Planet in Engine, FPS | 2021-01-21 | Comment

Announcing the new community map for user groups

Starting from today, there is a new User groups page on the Godot Engine website! This page replaces the old User groups page by featuring a community map that can be freely navigated and contributed to.
What is the community map?
The community map on …

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Dev Planet in Engine | 2021-01-20 | Comment

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