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Engine

There are 1,726 posts filed in Engine (this is page 121 of 173).

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Joan Fons is hired to work on Godot’s rendering

Hello! This is Joan speaking. I’m happy to announce that, starting today, I will be working as a full-time Godot developer!
A bit about me
I started contributing to Godot about 3 years ago while I was still studying at uni. I quickly felt at home and I…

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Dev Planet in Engine | 2021-03-01 | Comment

Idle Thumbs’ ioquake3 VOD

Since the sort-of demise of Idle Thumbs, notorious Phaedrus-enthusiast Nick Breckon has hijacked their Twitch account to play games online with a collection of international Tweens and Teens. This VOD is from Breckon’s ioquake3 session versus thos…

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Dev Planet in Engine, FPS | 2021-03-01 | Comment

ET: Legacy 2.77 released!

‘Capture the City!’
It’s massive. It’s stable! It’s GODLIKE!

It was also overdue, but now it’s finally time for ET: Legacy 2.77 *’Capture the City!’, our most comprehensive release to date. Yes, we have been saying that about the past…

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Games Planet in Engine, FPS | 2021-03-01 | Comment

Why isn’t Godot an ECS-based game engine?

About
The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works.
Note: In hopes to avoid misunderstandings, I did changes to the article to b…

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Dev Planet in Engine | 2021-02-26 | Comment

Progress report for 3 months

It was quite a while since I did the last post about the progress in rg3d (November 2020, ouch). Now it’s the time to fix that! For last three months rg3d and rusty-editor has gained lots and lots of big features and improvements. Also I started making new game using the engine – a Sci-Fi 3D shooter called Station Iapetus, check the end of the post for more info, but for now just check the video:

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Dev Planet in Engine | 2021-02-26 | Comment

Release candidate: Godot 3.2.4 RC 3

Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the second Release Candidate. A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node…

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Dev Planet in Engine | 2021-02-23 | Comment

Godot Showcase – Hive Time developer Cheeseness talks about his experience

Welcome to the third developer interview following the introduction of the Godot Showcase page! This week, we’ve interviewed Cheeseness about his project Hive Time.

Introduce yourself in a few sentences.
My name is Cheese, and I’m an Australian indepe…

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Dev Planet in Engine | 2021-02-18 | Comment

We have an ETA!

ET: Legacy 2.77 is coming!
Say goodbye to soon(TM) and say hello to the 1st of March 2021 as release date for ET: Legacy 2.77 ‘Capture the City!’.

The long-term mix of quarantine and home-office makes it difficult to keep track of dat…

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Games Planet in Engine, FPS | 2021-02-16 | Comment

Guest post – “Small Team, Big Project”: Building Moonwards

Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot.
We are the team behind Moonwards, a sand…

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Dev Planet in Engine | 2021-02-15 | Comment

ioquake3 git branch renamed to “main”

This is the bare minimum of work to dismantle white supremacy. If you’re in the United States, please donate to a bail fund, join BLM, help organize your community against the white supremacist state, join your local Tenants Union, and join Food not Bombs around the world. If you compile your own ioquake3 from git… Continue reading ioquake3 git branch renamed to “main”

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Dev Planet in Engine, FPS | 2021-02-14 | Comment

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