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There are 1,711 posts filed in Engine (this is page 122 of 172).

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Godot Showcase – Resolutiion developer Monolith of Minds talks about their experience

Welcome to the second developer interview following the introduction of the new Showcase page! This week, we’ve interviewed Monolith of Minds about their latest game Resolutiion.

Introduce your studio in a few sentences.
We’re Monolith of Minds, two b…

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Dev Planet in Engine | 2021-01-19 | Comment

Dev snapshot: Godot 3.2.4 beta 6

While our main focus stays on the 4.0 branch, the current stable 3.2 branch is receiving a lot of great improvements, and the upcoming 3.2.4 release is going to be packed with many new features.
With this beta 6 build, there are several recently merged…

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Dev Planet in Engine | 2021-01-16 | Comment

Rust GameDev: This Month in Rust GameDev #17 – December 2020

Welcome to the 17th issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem f…

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Dev Planet in Engine, Tools | 2021-01-14 | Comment

A New ioquake3.org

Way back in the middle of 2019 the ioquake3 project ran into a security issue, 2020 was an almost complete tire fire and 2021 is… not great! Still, we are finally digging our way out of that mess and moving on. Some things are broken today, but the meta server remains operational and you can… Continue reading A New ioquake3.org

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Dev Planet in Engine, FPS | 2021-01-12 | Comment

Dev snapshot: Godot 3.2.4 beta 5

While development keeps going at full speed towards Godot 4.0 (see recent devblogs on glTF 2.0 scene exporter, Complex Text Layout, Web export improvements, and a physics work package), a lot of work is also being done on the 3.2 branch for the upcomin…

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Dev Planet in Engine | 2021-01-07 | Comment

Introducing the Godot glTF 2.0 scene exporter

Who am I?
Hi everyone, beginning a new 2021. I am Ernest Lee, a core contributor to the 3D pipeline of Godot. I enjoy contributing to new features and bringing new possibilities to the broader community.
You can contact me on @iFiery on Twitter, fire o…

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Dev Planet in Engine | 2021-01-04 | Comment

Happy New Year 2021!

Happy New Year everyone.
We hope you all had a pleasant start into 2021 and wish you all the best for the coming year.
Although, a new ET: Legacy release wasn’t feasible in 2020, solid progress has been made towards a next version.
ET:…

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Games Planet in Engine, FPS | 2021-01-01 | Comment

Godot 2020 Year in Review video

While 2020 was a difficult year for most of us, it’s been a great year for Godot development! A lot of new features were implemented for both 4.0 and 3.2.x, from Vulkan rendering to HTML5 export improvements. Many long-requested features are now availa…

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Dev Planet in Engine | 2020-12-31 | Comment

Doomsday 2.3 released

Doomsday 2.3 has been released (build 3650). This version improves support for vanilla DOOM render hacks and adds more script bindings to manipulate things in the map. DOOM render hacks. TNT: Evilution and The Plutonia Experiment use several render/map hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are … Continue reading Doomsday 2.3 released

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Games Planet in Engine, FPS | 2020-12-30 | Comment

Complex text layouts progress report #3

Introduction
This is the third part of my work on Complex Text Layouts for Godot 4.0.
See godot-proposals#1180, godot-proposals#1181, godot-proposals#1182, and godot-proposals#1183 on GitHub for detailed information on CTL proposals and feedback.
See a…

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Dev Planet in Engine | 2020-12-29 | Comment

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