Engine
There are 1,711 posts filed in Engine (this is page 122 of 172).
Dev snapshot: Godot 3.2.4 beta 6
Rust GameDev: This Month in Rust GameDev #17 – December 2020
A New ioquake3.org
Way back in the middle of 2019 the ioquake3 project ran into a security issue, 2020 was an almost complete tire fire and 2021 is… not great! Still, we are finally digging our way out of that mess and moving on. Some things are broken today, but the meta server remains operational and you can… Continue reading A New ioquake3.org
Dev snapshot: Godot 3.2.4 beta 5
Introducing the Godot glTF 2.0 scene exporter
Happy New Year 2021!
Godot 2020 Year in Review video
Doomsday 2.3 released
Doomsday 2.3 has been released (build 3650). This version improves support for vanilla DOOM render hacks and adds more script bindings to manipulate things in the map. DOOM render hacks. TNT: Evilution and The Plutonia Experiment use several render/map hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are … Continue reading Doomsday 2.3 released