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There are 1,726 posts filed in Engine (this is page 122 of 173).

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Release candidate: Godot 3.2.4 RC 2

Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the first Release Candidate two weeks ago. So it’s now time for a RC 2 build to give it another round of testing before the stable release!
And rejoice macOS users, this rel…

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Dev Planet in Engine | 2021-02-12 | Comment

Godot Engine receives $120,000 grant from game development studio Kefir

We are delighted to announce that the game development studio Kefir is giving the Godot Engine project a USD 120,000 grant to fund further development of the engine. Thank you Kefir for supporting our free and open source game engine!
Kefir is known fo…

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Dev Planet in Engine | 2021-02-10 | Comment

Public snapshots are available!

For the more adventurous among you we have great news today!
While we are preparing a full-fledged release coming along your way soon(TM), we have restructured our build procedure and are now able to provide public development snapshot…

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Games Planet in Engine, FPS | 2021-02-10 | Comment

Rust GameDev: This Month in Rust GameDev #18 – January 2021

Welcome to the 18th issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem f…

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Dev Planet in Engine, Tools | 2021-02-06 | Comment

Tiles editor progress report #2

Two months have passed since my last progress report on the tiles editor rework. A lot of things have been implemented since then. Here are the news.
TileMap tools
I am really close to be done regarding the implementation of the TileMap editor. I have …

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Dev Planet in Engine | 2021-02-05 | Comment

Doomsday 2.3.1 released

Doomsday 2.3.1 has been released (build 3685). This is a patch that fixes the following issues: Incorrect placement of sky textures in Heretic and Hexen. Alignment of floor/ceiling textures whose size is not 64×64. macOS: Missing and flickering textures on M1 Macs. macOS: Bullets firing in the wrong direction on M1 Macs. macOS: 3D camera … Continue reading Doomsday 2.3.1 released

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Games Planet in Engine, FPS | 2021-02-05 | Comment

Web Editor release candidate, HTML5 gamepads and more!

Howdy Godotters! Time for another brief update on the HTML5 export for Godot.
Web Editor
First of all, the Web Editor reached release candidate state, and now has a dedicated address where you can also browse previous releases. There are still few issu…

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Dev Planet in Engine | 2021-02-04 | Comment

Fheroes2: version 0.9

version 0.9 (04 February 2021)

Greatly improve AI logic for kingdom management and battles
Fix many drawings and logic issues for battles
Add touchpad support
Speed up drawings for World Map by 10%
Add highlighted area for mass spells in battles
Add e…

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Games Planet in Engine, Strategy, Turnbased | 2021-02-04 | Comment

New communication platform for Godot contributors

Godot has many communication platforms used by the community to talk about the engine and their projects: GitHub for development, the Q&A for technical questions, Reddit, Discord, and several others for user discussions, Twitter for announcements, …

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Dev Planet in Engine | 2021-02-03 | Comment

Godot 4.0 optimization progress report

As most of the rendering features for the upcoming Godot 4.0 are done, I have spent the past two months optimizing the rendering engine, both on the CPU and GPU side. All this work has resulted in significantly faster rendering times.
CPU Optimization
…

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Dev Planet in Engine | 2021-02-02 | Comment

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