raylib 3.5 released! It's December 25th… this crazy 2020 is about to finish and finally the holidays gave me some time to put a new version of raylib. It's been 9 months since last release and last November raylib bec… Continue Reading →
Web Editor beta, AudioWorklet, GDNative and more! Howdy Godotters! The year is almost over and it’s about time we give you some news about the Web Editor and the HTML5 export. It’s been a very fruitful year for Godot on the Web since the announcement of the first web editor prototype. As expected in t… Continue Reading →
Fheroes2: version 0.8.4 version 0.8.4 (23 December 2020) Fix full screen mode for SDL 2 where the active area of mouse was different in comparison with the screen Increase game performance on low-profile devices Improve keyboard usage: support of Delete button for editing, S… Continue Reading →
Camille Mohr-Daurat was hired to work on physics Hi! Camille here, aka PouleyKetchoupp. Thanks to a generous donation, I was brought onto the team to work part-time on improving the 2D and 3D physics engines for the next 6 months. The main goal is to modernize Godot Physics 2D and Godot Physics 3D, t… Continue Reading →
Godot Showcase – Little Red Dog Games talk about their experience Welcome to the first developer interview following the introduction of the new Showcase page! This week, we’ve interviewed Little Red Dog Games’ lead developer Ryan Hewer about their latest project, Rogue State Revolution. Introduce your studio in a f… Continue Reading →
Godot Engine receiving support funded by Facebook Reality Labs It is with great excitement that we announce that the Godot Engine project is receiving support funded by a grant from Facebook Reality Labs to further the development of Virtual Reality (VR) features within Godot. Godot is a not-for-profit free and op… Continue Reading →
Dev snapshot: Godot 3.2.4 beta 4 While development keeps going at full speed towards Godot 4.0 (see recent devblogs on GDScript typed instructions, Complex Text Layout, Tiles editor, documentation, and 2D rendering improvements!), a lot of work is also being done on the 3.2 branch for… Continue Reading →
Rust GameDev: This Month in Rust GameDev #16 – November 2020 Welcome to the 16th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →
Announcing the new showcase for projects made with Godot We are proud to announce the official Godot showcase is making a return after 3 years of absence! The new showcase focuses on high-quality, published projects but also features a few projects that had successful crowdfunding campaigns. We’re thrilled t… Continue Reading →