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There are 1,726 posts filed in Engine (this is page 123 of 173).

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OpenRA: Playtest 20210131

Following a great run of testing over the holiday period, we are today releasing a new playtest build to fix reported issues and add some last-minute features.

Notable changes in playtest-20210131 include:

A new Handicap option …

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Games Planet in Engine, RTS | 2021-01-31 | Comment

Release candidate: Godot 3.2.4 RC 1

After 4 months of development it’s time to aim for the 3.2.4 stable release to bring the numerous new features and even more important bug fixes to all Godot users.
So here’s a first Release Candidate to get broader testing of everything that has been …

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Dev Planet in Engine | 2021-01-28 | Comment

Online GodotCon 2021: Schedule

Hello fellow Godoters!
Our online GodotCon meetup for contributors, users and game developers, will happen online this Saturday, January 23rd, from 8:45 UTC to 16:00 UTC. We hope to have you join us for this long-awaited moment of knowledge sharing!
W…

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Dev Planet in Engine | 2021-01-21 | Comment

Another round of updates for the map overhauls!

Hello everyone.
It’s time for another round of updates for all four existing map overhauls. This time, the changes are ranging from quality of life improvements to fixing game breaking bugs.
The last version of ‘Bergen, by Detoeni’, un…

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Games Planet in Engine, FPS | 2021-01-21 | Comment

Announcing the new community map for user groups

Starting from today, there is a new User groups page on the Godot Engine website! This page replaces the old User groups page by featuring a community map that can be freely navigated and contributed to.
What is the community map?
The community map on …

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Dev Planet in Engine | 2021-01-20 | Comment

Godot Showcase – Resolutiion developer Monolith of Minds talks about their experience

Welcome to the second developer interview following the introduction of the new Showcase page! This week, we’ve interviewed Monolith of Minds about their latest game Resolutiion.

Introduce your studio in a few sentences.
We’re Monolith of Minds, two b…

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Dev Planet in Engine | 2021-01-19 | Comment

Dev snapshot: Godot 3.2.4 beta 6

While our main focus stays on the 4.0 branch, the current stable 3.2 branch is receiving a lot of great improvements, and the upcoming 3.2.4 release is going to be packed with many new features.
With this beta 6 build, there are several recently merged…

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Dev Planet in Engine | 2021-01-16 | Comment

Rust GameDev: This Month in Rust GameDev #17 – December 2020

Welcome to the 17th issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem f…

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Dev Planet in Engine, Tools | 2021-01-14 | Comment

A New ioquake3.org

Way back in the middle of 2019 the ioquake3 project ran into a security issue, 2020 was an almost complete tire fire and 2021 is… not great! Still, we are finally digging our way out of that mess and moving on. Some things are broken today, but the meta server remains operational and you can… Continue reading A New ioquake3.org

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Dev Planet in Engine, FPS | 2021-01-12 | Comment

Dev snapshot: Godot 3.2.4 beta 5

While development keeps going at full speed towards Godot 4.0 (see recent devblogs on glTF 2.0 scene exporter, Complex Text Layout, Web export improvements, and a physics work package), a lot of work is also being done on the 3.2 branch for the upcomin…

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Dev Planet in Engine | 2021-01-07 | Comment

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