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There are 1,726 posts filed in Engine (this is page 124 of 173).

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Introducing the Godot glTF 2.0 scene exporter

Who am I?
Hi everyone, beginning a new 2021. I am Ernest Lee, a core contributor to the 3D pipeline of Godot. I enjoy contributing to new features and bringing new possibilities to the broader community.
You can contact me on @iFiery on Twitter, fire o…

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Dev Planet in Engine | 2021-01-04 | Comment

Happy New Year 2021!

Happy New Year everyone.
We hope you all had a pleasant start into 2021 and wish you all the best for the coming year.
Although, a new ET: Legacy release wasn’t feasible in 2020, solid progress has been made towards a next version.
ET:…

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Games Planet in Engine, FPS | 2021-01-01 | Comment

Godot 2020 Year in Review video

While 2020 was a difficult year for most of us, it’s been a great year for Godot development! A lot of new features were implemented for both 4.0 and 3.2.x, from Vulkan rendering to HTML5 export improvements. Many long-requested features are now availa…

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Dev Planet in Engine | 2020-12-31 | Comment

Doomsday 2.3 released

Doomsday 2.3 has been released (build 3650). This version improves support for vanilla DOOM render hacks and adds more script bindings to manipulate things in the map. DOOM render hacks. TNT: Evilution and The Plutonia Experiment use several render/map hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are … Continue reading Doomsday 2.3 released

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Games Planet in Engine, FPS | 2020-12-30 | Comment

Complex text layouts progress report #3

Introduction
This is the third part of my work on Complex Text Layouts for Godot 4.0.
See godot-proposals#1180, godot-proposals#1181, godot-proposals#1182, and godot-proposals#1183 on GitHub for detailed information on CTL proposals and feedback.
See a…

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Dev Planet in Engine | 2020-12-29 | Comment

raylib 3.5 released!

It's December 25th… this crazy 2020 is about to finish and finally the holidays gave me some time to put a new version of raylib. It's been 9 months since last release and last November raylib bec…

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Dev Planet in Engine | 2020-12-25 | Comment

Web Editor beta, AudioWorklet, GDNative and more!

Howdy Godotters! The year is almost over and it’s about time we give you some news about the Web Editor and the HTML5 export.
It’s been a very fruitful year for Godot on the Web since the announcement of the first web editor prototype.
As expected in t…

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Dev Planet in Engine | 2020-12-24 | Comment

Fheroes2: version 0.8.4

version 0.8.4 (23 December 2020)

Fix full screen mode for SDL 2 where the active area of mouse was different in comparison with the screen
Increase game performance on low-profile devices
Improve keyboard usage: support of Delete button for editing, S…

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Games Planet in Engine, Strategy, Turnbased | 2020-12-23 | Comment

Camille Mohr-Daurat was hired to work on physics

Hi!
Camille here, aka PouleyKetchoupp.
Thanks to a generous donation, I was brought onto the team to work part-time on improving the 2D and 3D physics engines for the next 6 months.
The main goal is to modernize Godot Physics 2D and Godot Physics 3D, t…

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Dev Planet in Engine | 2020-12-19 | Comment

Godot Showcase – Little Red Dog Games talk about their experience

Welcome to the first developer interview following the introduction of the new Showcase page! This week, we’ve interviewed Little Red Dog Games’ lead developer Ryan Hewer about their latest project, Rogue State Revolution.

Introduce your studio in a f…

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Dev Planet in Engine | 2020-12-15 | Comment

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