Godot docs improvements report Some of you like the docs for what it covers already; others dislike it for what it lacks. The team’s well-aware there is always room for improvement, and so they hired me to work part-time since September. My job was to take the maintainer’s role for … Continue Reading →
This Month in RG3D – November In November RG3D has gained a lot of new features and improvements. Continue Reading →
Call for participation to Online GodotCon 2021 2021 is quickly approaching and in the Godot community we are starting to prepare for next year’s GodotCon! As you might know, each year we attend FOSDEM, the major Free and Open Source event in Europe, and we use the opportunity to organise our own sm… Continue Reading →
Tiles editor progress report #1 As you may already know, I now have been hired for a month to work on the TileMap and TileSet editors. My goal here is to improve the UX of working with tiles, making it both easier to use and more powerful. So here is a first progress report on how th… Continue Reading →
Godot’s 2D engine gets several improvements for upcoming 4.0 While the focus of Godot 4.0 Vulkan rewrite has largely been enhancements to the 3D engine, the 2D side will also see several improvements. Improved Performance Thanks to Vulkan (which has a much lower draw-call cost than OpenGL), 2D itself in Godot 4…. Continue Reading →
Dev snapshot: Godot 3.2.4 beta 3 While development keeps going at full speed towards Godot 4.0 (see recent devblogs on GDScript typed instructions and Complex Text Layout), a lot of work is also being done on the 3.2 branch for the upcoming Godot 3.2.4. This new beta 3 build comes sho… Continue Reading →
Recording of the MiniDebConf GemRB talk now available The talk and Q&A mentioned in the previous post are now available as an online recording for anyone that missed it. Continue Reading →
Introducing the Betsy GPU texture compressor My name is Matias N. Goldberg, I normally maintain the 2.x branch of Ogre aka ogre-next and I wrote Betsy, a GPU texture compressor that runs on GPUs. This work was commissioned by Godot Engine through the Software Freedom Conservancy to solve a major … Continue Reading →
Dev snapshot: Godot 3.2.4 beta 2 While development keeps going at full speed towards Godot 4.0 (see recent devblogs on GDScript typed instructions and Complex Text Layout), a lot of work is also being done on the 3.2 branch for the upcoming Godot 3.2.4. Adding to the first beta versio… Continue Reading →
The Autumn in Review: September-October 2020 Unless you live close to the equator or are located in the southern hemisphere, you might have had to rake the leaves from your lawn once or twice now. Our developers don’t seem to have lawns however, because they’ve been adding code like … Continue Reading →