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Engine

There are 1,711 posts filed in Engine (this is page 124 of 172).

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Godot docs improvements report

Some of you like the docs for what it covers already; others dislike it for what it lacks.
The team’s well-aware there is always room for improvement, and so they hired me to work part-time since September.
My job was to take the maintainer’s role for …

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Dev Planet in Engine | 2020-12-04 | Comment

This Month in RG3D – November

In November RG3D has gained a lot of new features and improvements.

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Dev Planet in Engine | 2020-12-04 | Comment

Call for participation to Online GodotCon 2021

2021 is quickly approaching and in the Godot community we are starting to prepare for next year’s GodotCon!
As you might know, each year we attend FOSDEM, the major Free and Open Source event in Europe, and we use the opportunity to organise our own sm…

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Dev Planet in Engine | 2020-12-03 | Comment

Tiles editor progress report #1

As you may already know, I now have been hired for a month to work on the TileMap and TileSet editors. My goal here is to improve the UX of working with tiles, making it both easier to use and more powerful. So here is a first progress report on how th…

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Dev Planet in Engine | 2020-12-01 | Comment

Godot’s 2D engine gets several improvements for upcoming 4.0

While the focus of Godot 4.0 Vulkan rewrite has largely been enhancements to the 3D engine, the 2D side will also see several improvements.
Improved Performance
Thanks to Vulkan (which has a much lower draw-call cost than OpenGL), 2D itself in Godot 4….

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Dev Planet in Engine | 2020-11-28 | Comment

Dev snapshot: Godot 3.2.4 beta 3

While development keeps going at full speed towards Godot 4.0 (see recent devblogs on GDScript typed instructions and Complex Text Layout), a lot of work is also being done on the 3.2 branch for the upcoming Godot 3.2.4.
This new beta 3 build comes sho…

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Dev Planet in Engine | 2020-11-27 | Comment

Recording of the MiniDebConf GemRB talk now available

The talk and Q&A mentioned in the previous post are now available as an online recording for anyone that missed it.

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Games Planet in Engine, RPG | 2020-11-27 | Comment

Introducing the Betsy GPU texture compressor

My name is Matias N. Goldberg, I normally maintain the 2.x branch of Ogre aka ogre-next and I wrote Betsy, a GPU texture compressor that runs on GPUs.
This work was commissioned by Godot Engine through the Software Freedom Conservancy to solve a major …

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Dev Planet in Engine | 2020-11-25 | Comment

Dev snapshot: Godot 3.2.4 beta 2

While development keeps going at full speed towards Godot 4.0 (see recent devblogs on GDScript typed instructions and Complex Text Layout), a lot of work is also being done on the 3.2 branch for the upcoming Godot 3.2.4.
Adding to the first beta versio…

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Dev Planet in Engine | 2020-11-18 | Comment

The Autumn in Review: September-October 2020

Unless you live close to the equator or are located in the southern hemisphere, you might have had to rake the leaves from your lawn once or twice now. Our developers don’t seem to have lawns however, because they’ve been adding code like …

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Games Planet in Engine, RPG | 2020-11-16 | Comment

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