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Engine

There are 1,726 posts filed in Engine (this is page 125 of 173).

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OpenRA: Playtest 20201213

Happy holidays from the OpenRA community!

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Games Planet in Engine, RTS | 2020-12-13 | Comment

Godot Engine receiving support funded by Facebook Reality Labs

It is with great excitement that we announce that the Godot Engine project is receiving support funded by a grant from Facebook Reality Labs to further the development of Virtual Reality (VR) features within Godot.
Godot is a not-for-profit free and op…

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Dev Planet in Engine | 2020-12-11 | Comment

Dev snapshot: Godot 3.2.4 beta 4

While development keeps going at full speed towards Godot 4.0 (see recent devblogs on GDScript typed instructions, Complex Text Layout, Tiles editor, documentation, and 2D rendering improvements!), a lot of work is also being done on the 3.2 branch for…

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Dev Planet in Engine | 2020-12-11 | Comment

Rust GameDev: This Month in Rust GameDev #16 – November 2020

Welcome to the 16th issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem f…

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Dev Planet in Engine, Tools | 2020-12-08 | Comment

Announcing the new showcase for projects made with Godot

We are proud to announce the official Godot showcase is making a return after 3 years of absence!
The new showcase focuses on high-quality, published projects but also features a few projects that had successful crowdfunding campaigns.
We’re thrilled t…

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Dev Planet in Engine | 2020-12-07 | Comment

Godot docs improvements report

Some of you like the docs for what it covers already; others dislike it for what it lacks.
The team’s well-aware there is always room for improvement, and so they hired me to work part-time since September.
My job was to take the maintainer’s role for …

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Dev Planet in Engine | 2020-12-04 | Comment

This Month in RG3D – November

In November RG3D has gained a lot of new features and improvements.

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Dev Planet in Engine | 2020-12-04 | Comment

Call for participation to Online GodotCon 2021

2021 is quickly approaching and in the Godot community we are starting to prepare for next year’s GodotCon!
As you might know, each year we attend FOSDEM, the major Free and Open Source event in Europe, and we use the opportunity to organise our own sm…

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Dev Planet in Engine | 2020-12-03 | Comment

Tiles editor progress report #1

As you may already know, I now have been hired for a month to work on the TileMap and TileSet editors. My goal here is to improve the UX of working with tiles, making it both easier to use and more powerful. So here is a first progress report on how th…

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Dev Planet in Engine | 2020-12-01 | Comment

Godot’s 2D engine gets several improvements for upcoming 4.0

While the focus of Godot 4.0 Vulkan rewrite has largely been enhancements to the 3D engine, the 2D side will also see several improvements.
Improved Performance
Thanks to Vulkan (which has a much lower draw-call cost than OpenGL), 2D itself in Godot 4….

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Dev Planet in Engine | 2020-11-28 | Comment

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