Godot Engine receiving support funded by Facebook Reality Labs It is with great excitement that we announce that the Godot Engine project is receiving support funded by a grant from Facebook Reality Labs to further the development of Virtual Reality (VR) features within Godot. Godot is a not-for-profit free and op… Continue Reading →
Dev snapshot: Godot 3.2.4 beta 4 While development keeps going at full speed towards Godot 4.0 (see recent devblogs on GDScript typed instructions, Complex Text Layout, Tiles editor, documentation, and 2D rendering improvements!), a lot of work is also being done on the 3.2 branch for… Continue Reading →
Rust GameDev: This Month in Rust GameDev #16 – November 2020 Welcome to the 16th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →
Announcing the new showcase for projects made with Godot We are proud to announce the official Godot showcase is making a return after 3 years of absence! The new showcase focuses on high-quality, published projects but also features a few projects that had successful crowdfunding campaigns. We’re thrilled t… Continue Reading →
Godot docs improvements report Some of you like the docs for what it covers already; others dislike it for what it lacks. The team’s well-aware there is always room for improvement, and so they hired me to work part-time since September. My job was to take the maintainer’s role for … Continue Reading →
This Month in RG3D – November In November RG3D has gained a lot of new features and improvements. Continue Reading →
Call for participation to Online GodotCon 2021 2021 is quickly approaching and in the Godot community we are starting to prepare for next year’s GodotCon! As you might know, each year we attend FOSDEM, the major Free and Open Source event in Europe, and we use the opportunity to organise our own sm… Continue Reading →
Tiles editor progress report #1 As you may already know, I now have been hired for a month to work on the TileMap and TileSet editors. My goal here is to improve the UX of working with tiles, making it both easier to use and more powerful. So here is a first progress report on how th… Continue Reading →
Godot’s 2D engine gets several improvements for upcoming 4.0 While the focus of Godot 4.0 Vulkan rewrite has largely been enhancements to the 3D engine, the 2D side will also see several improvements. Improved Performance Thanks to Vulkan (which has a much lower draw-call cost than OpenGL), 2D itself in Godot 4…. Continue Reading →