Complex text layouts progress report #1 Introduction Hello! bruvzg here, I got hired by the Godot team to work on the complex text layouts and BiDi aware UI implementation. This is the first part that focuses on TextServer API implementation. See GH-1180, GH-1181, GH-1182, GH-1183 on GitHub… Continue Reading →
New Improvements for GPUParticles in Godot 4.0 The turn of porting the GPU particle system to Godot 4.0 has arrived. This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements. Particles in Godot 4.0 Since Godot 3.0, Godot… Continue Reading →
Hugo Locurcio is hired to improve Godot’s web infrastructure Hello! Calinou here. I’ve been a core Godot contributor for about 3 years now, working on the Godot editor, documentation and website. On top of that, I’ve developed many Godot-related tools such as the unofficial Godot nightly builds, Godot build opti… Continue Reading →
Rust GameDev: This Month in Rust GameDev #14 – September 2020 Welcome to the 14th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →
Fheroes2: version 0.8.2 version 0.8.2 (04 October 2020) Replace old AI by fully reworked and enhanced version of it Fix map rendering process and information reading from maps Update save game file format (new saves will not be loaded on older version) Add extended support o… Continue Reading →
Maintenance release: Godot 3.2.3 Godot contributors are proud to release Godot 3.2.3 as a maintenance update to the stable 3.2 branch. The main development focus for this version was to fix regressions reported against the fairly big 3.2.2 release from June, but in the process many ot… Continue Reading →
We hired Nathan to work on the manual Hi! Nathan here. I got hired by the Godot team to work part-time mission to help improve the official documentation. The job involves the following tasks: Auditing the documentation to find missing, low-quality, and outdated content. Improving the con… Continue Reading →
Release candidate: Godot 3.2.3 RC 6 Godot 3.2.2 was released on June 26 with over 3 months’ worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those n… Continue Reading →
Rust GameDev: This Month in Rust GameDev #13 – August 2020 Welcome to the 13th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →
Release candidate: Godot 3.2.3 RC 5 Godot 3.2.2 was released on June 26 with over 3 months’ worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those n… Continue Reading →