Dev snapshot: Godot 3.2.4 beta 3 While development keeps going at full speed towards Godot 4.0 (see recent devblogs on GDScript typed instructions and Complex Text Layout), a lot of work is also being done on the 3.2 branch for the upcoming Godot 3.2.4. This new beta 3 build comes sho… Continue Reading →
Recording of the MiniDebConf GemRB talk now available The talk and Q&A mentioned in the previous post are now available as an online recording for anyone that missed it. Continue Reading →
Introducing the Betsy GPU texture compressor My name is Matias N. Goldberg, I normally maintain the 2.x branch of Ogre aka ogre-next and I wrote Betsy, a GPU texture compressor that runs on GPUs. This work was commissioned by Godot Engine through the Software Freedom Conservancy to solve a major … Continue Reading →
Dev snapshot: Godot 3.2.4 beta 2 While development keeps going at full speed towards Godot 4.0 (see recent devblogs on GDScript typed instructions and Complex Text Layout), a lot of work is also being done on the 3.2 branch for the upcoming Godot 3.2.4. Adding to the first beta versio… Continue Reading →
The Autumn in Review: September-October 2020 Unless you live close to the equator or are located in the southern hemisphere, you might have had to rake the leaves from your lawn once or twice now. Our developers don’t seem to have lawns however, because they’ve been adding code like … Continue Reading →
Complex text layouts progress report #2 Introduction This is the second part of my work on Complex Text Layouts for Godot 4.0, focusing on Fonts and UI mirroring. See godot-proposals#1180, godot-proposals#1181, godot-proposals#1182, and godot-proposals#1183 on GitHub for detailed informatio… Continue Reading →
Rust GameDev: This Month in Rust GameDev #15 – October 2020 Welcome to the 15th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →
FBX importer rewritten for Godot 3.2.4 and later I’m Gordon MacPherson (RevoluPowered), a C++ contractor from the United Kingdom. I’ve worked in games for a while now, building upon general software development experience from electronics and RF equipment. I found Godot while working on personal game… Continue Reading →
Fheroes2: version 0.8.3 version 0.8.3 (04 November 2020) Improve AI logic in castle building scheme, hero and monster recruitment, path calculation and battle strategies Speed up World map rendering by more than 20% Fix castle screen drawings, War Troll’s stone and Cavalry s… Continue Reading →
MiniDebConf Gaming Edition: GemRB talk and Q&A on 23rd November During the 21st and 22nd of November the Debian project is organising an online MiniDebConf dedicated to gaming and game development. The two day event is filled with longer, shorter and lightning talks — do check out the full schedule. Continue Reading →