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There are 1,726 posts filed in Engine (this is page 128 of 173).

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Maintenance release: Godot 3.2.3

Godot contributors are proud to release Godot 3.2.3 as a maintenance update to the stable 3.2 branch. The main development focus for this version was to fix regressions reported against the fairly big 3.2.2 release from June, but in the process many ot…

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Dev Planet in Engine | 2020-09-17 | Comment

We hired Nathan to work on the manual

Hi! Nathan here.
I got hired by the Godot team to work part-time mission to help improve the official documentation. The job involves the following tasks:

Auditing the documentation to find missing, low-quality, and outdated content.
Improving the con…

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Dev Planet in Engine | 2020-09-10 | Comment

Release candidate: Godot 3.2.3 RC 6

Godot 3.2.2 was released on June 26 with over 3 months’ worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those n…

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Dev Planet in Engine | 2020-09-09 | Comment

Rust GameDev: This Month in Rust GameDev #13 – August 2020

Welcome to the 13th issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem f…

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Dev Planet in Engine, Tools | 2020-09-07 | Comment

Release candidate: Godot 3.2.3 RC 5

Godot 3.2.2 was released on June 26 with over 3 months’ worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those n…

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Dev Planet in Engine | 2020-09-02 | Comment

Interview with Jaka “lynx” Kranjc on the 20 year anniversary of GemRB

For the final day of anniversary celebrations, we asked a few questions of Jaka “lynx” Kranjc. He is the current project maintainer, long time release manager, experimental modder and IESDP steward.

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Games Planet in Engine, RPG | 2020-08-29 | Comment

Godot web export progress report #2

Howdy Godotters! It’s time for a long overdue update on the status of the HTML5 export and the web version of Godot in general.
Many of the improvements made for the Web editor’s early prototype have been merged in the master branch and backported to t…

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Dev Planet in Engine | 2020-08-28 | Comment

Interview with László “Avenger” Tóth on the 20 year anniversary of GemRB

László “Avenger” Tóth, a long time project maintainer, was one of the most prolific contributors to GemRB, tools for modding and the wider quest to understand the original engines. On the occasion of the anniversary, we asked him a few questions.

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Games Planet in Engine, RPG | 2020-08-28 | Comment

GemRB at 20: a look into the next big thing with Brad Allred

Brad “SyntaxError” Allred is a long time contributor that focuses mainly on internal subsystems like text rendering, multibyte font support, input, the iOS port and more. On the occasion of the anniversary, we talked to him about the current big project, which will represent a leap forward for GemRB.

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Games Planet in Engine, RPG | 2020-08-27 | Comment

The Summer in Review: June-July-August 2020

Hello everyone. Welcome to a review of the OpenMW developent during the summer of 2020. A very unusual summer period for most of us. Development has been as stable as anytime though, so let’s dig in. The big thing for the month of June was the merging of Object Paging, covered in the last “OpenMW […]

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Games Planet in Engine, RPG | 2020-08-26 | Comment

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