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There are 1,711 posts filed in Engine (this is page 129 of 172).

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Rust GameDev: This Month in Rust GameDev #11 – June 2020

Welcome to the eleventh issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosyst…

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Dev Planet in Engine, Tools | 2020-07-07 | Comment

GDScript progress report: Type checking is back

After completing the new tokenizer and parser as mentioned in the previous reports, I started working on the code analyzer, which is responsible for type checking and also for used for other features like warnings and some optimizations.
This was done …

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Dev Planet in Engine | 2020-07-06 | Comment

C# progress report: Visual Studio and VSCode

In a past progress report I announced a Godot extension for
Visual Studio Mac and MonoDevelop. This was the first step
towards Godot support in C# IDEs.
Today I’m announcing two new extensions for other editors: Visual Studio
and Visual Studio Code.
In…

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Dev Planet in Engine | 2020-07-03 | Comment

OpenRA: A Few Development Topics (2020 Edition)

A lot has happened in the Command and Conquer community recently surrounding the release of the C&C Remastered Collection, and many people have been asking about what this means for the future of OpenRA. In this post I would like to give a few comments on this topic, and show off some updates on OpenRA’s work-in-progress version of Tiberian Sun.

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Games Planet in Engine, RTS | 2020-06-29 | Comment

Godot 4.0 gets SDF based real-time global illumination

As work progresses on Godot 4.0 at a steady pace, a new and novel method of creating full-scene global illumination has been added in the master branch.
SDFGI
SDFGI stands for Signed Distance Field Global Illumination. It means this technique makes hea…

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Dev Planet in Engine | 2020-06-28 | Comment

OpenMW Spotlight: Turning the Pages

Hello again, we hope you are all having a pleasant time with the new release! While you’re busy killing vicious cliff racers, our team is busy with further improving the engine and the editor. There is one particular feature that recently got merged that we want to bring to your attention: object paging. What’s that, […]

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Games Planet in Engine, RPG | 2020-06-26 | Comment

Maintenance release: Godot 3.2.2

Godot contributors released the Godot 3.2 stable branch in January 2020 as a major update to our free and open source game engine. The main development effort then moved towards our future major version, Godot 4.0 (see Godot’s Devblog for a preview of …

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Dev Planet in Engine | 2020-06-26 | Comment

Release candidate: Godot 3.2.2 RC 4

Yet another release candidate for Godot 3.2.2, including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable.
I won’t list all the changes in 3.2.2 again, so please refer to the 3.2.2 RC 3 blog post for details…

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Dev Planet in Engine | 2020-06-25 | Comment

Openage: The openage Converter – Part IV: Conclusions

Now that the technical aspects of the converter are explained, we take some time to review its performance and talk about features that should be implemented in the future.

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Games Planet in Engine, RTS | 2020-06-24 | Comment

Release candidate: Godot 3.2.2 RC 3

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we’ve been taking the time to iterate with four beta snapshots and two release candidates (RC).
This new RC 3 build fixes a couple recent regressions. It’s now considered release-re…

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Dev Planet in Engine | 2020-06-22 | Comment

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