Announcing a new hire! (Gilles Roudière) In the past month, the excess donations accumulated so we are finally able to offer enough financial security to do an extra hire. Beginning November, Gilles Roudière (Groud) will be working full-time for the project, dedicated to 2D and general editor… Continue Reading →
Interview with Jarda “Edheldil” Benkovský on the 20 year anniversary of GemRB For the third day of anniversary celebrations, we asked a few questions of Jarda “Edheldil” Benkovský, a long time project maintainer, iesh creator and the first web guru. Continue Reading →
Release candidate: Godot 3.2.3 RC 4 Godot 3.2.2 was released on June 26 with over 3 months’ worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those n… Continue Reading →
Openage: New Gamestate 2020 our next steps for integrating the new gamestate and gameplay Continue Reading →
Rust GameDev: This Month in Rust GameDev #12 – July 2020 Welcome to the twelfth issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosyste… Continue Reading →
GDScript progress report: New GDScript is now merged As some of you might be aware, the refactor that I have been working on lately is now merged into the master branch. This is the work explained in previous progress reports. Main changes While I did already open a pull request to update the documentati… Continue Reading →
Release candidate: Godot 3.2.3 RC 3 Godot 3.2.2 was released on June 26 with over 3 months’ worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those n… Continue Reading →
GSoC 2020 – Progress report #1 As we announced a few months ago, Godot is participating again in the Google Summer of Code program for its 2020 edition. We selected 6 projects back in May, and the 6 students and their mentors have now been working on their projects for almost two mo… Continue Reading →
Release candidate: Godot 3.2.3 RC 2 Edit 2020-07-30: We found that 3.2.3 RC 2 had been incorrectly built and does not reflect commit ac2e7d87d1c398db9c796afba6973a2f170ddfa2 but an earlier version (basically the same as 3.2.3 RC 1). As such these commits are not part of this 3.2.3 RC 2 b… Continue Reading →
Release candidate: Godot 3.2.3 RC 1 Godot 3.2.2 was released on June 26 with over 3 months’ worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those n… Continue Reading →