Castle Game Engine: New CastleTransformManipulate unit to move/rotate/scale 3D objects in your applications, wireframe “shading” toggle for IndexedFaceSet, Steam achievements fixed with Delphi, slides from my presentation in Bielsko-Biała

You love the super-long news titles, right? 🙂 Again I have a backlog of announcements to do, to communicate everything happening around the engine development. There will be more news in 2024 (stay tuned for traditional “summary of this year, plans for next”), for today a bag of improvements to announce: We have a new …

Castle Game Engine: Traps and explanations when comparing non-integer types (floating-point, fixed-point) using Pascal

Recently I got a very nice question about comparing non-integer values in Pascal (thank you to Jacek Mulawka!). The core of the question was: Does the condition below (if) evaluate to true or false, and why? MyVar := 0.1; if MyVar = 0.1 then Writeln(‘Yes, MyVar equals 0.1’) else Writeln(‘No, MyVar does not equal 0.1’); …

libGDX Jam December 2024

With our 31st collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The humorous jam trailer can be found on YouTube.