OpenMW Spotlight: Turning the Pages Hello again, we hope you are all having a pleasant time with the new release! While you’re busy killing vicious cliff racers, our team is busy with further improving the engine and the editor. There is one particular feature that recently got merged that we want to bring to your attention: object paging. What’s that, […] Continue Reading →
Maintenance release: Godot 3.2.2 Godot contributors released the Godot 3.2 stable branch in January 2020 as a major update to our free and open source game engine. The main development effort then moved towards our future major version, Godot 4.0 (see Godot’s Devblog for a preview of … Continue Reading →
Release candidate: Godot 3.2.2 RC 4 Yet another release candidate for Godot 3.2.2, including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable. I won’t list all the changes in 3.2.2 again, so please refer to the 3.2.2 RC 3 blog post for details… Continue Reading →
Openage: The openage Converter – Part IV: Conclusions Now that the technical aspects of the converter are explained, we take some time to review its performance and talk about features that should be implemented in the future. Continue Reading →
Release candidate: Godot 3.2.2 RC 3 The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we’ve been taking the time to iterate with four beta snapshots and two release candidates (RC). This new RC 3 build fixes a couple recent regressions. It’s now considered release-re… Continue Reading →
Release candidate: Godot 3.2.2 RC 2 The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we’ve been taking the time to iterate with four beta snapshots. Last week saw a first release candidate (RC), and now’s the second one with a couple regression fixes and more bugfix… Continue Reading →
Openage: The openage Converter – Part III: Convert! We describe how data in the API-like objects is transferred to nyan objects. Continue Reading →
OpenMW 0.46.0 Released! After over a year of development, the OpenMW team is proud to announce the release of version 0.46.0! Grab it from our Downloads Page for all supported operating systems. This release, potentially the largest ever since the move to OpenSceneGraph, finally reintroduces the long-awaited real-time shadows and also introduces a new improved navigation mesh-based AI […] Continue Reading →
Release candidate: Godot 3.2.2 RC 1 The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we’ve been taking the time to iterate with four beta snapshots before reaching a state that we’re confident enough to label as release candidate. This new RC 1 build should be quite… Continue Reading →
Godot core budget meeting report #1 The funding situation of Godot has been evolving in the past months, as we received more grants and donations, and reorganizing where the funding is going, deciding hires, etc., takes considerable time as well as requires the right timing. Because of t… Continue Reading →