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Engine

There are 1,726 posts filed in Engine (this is page 131 of 173).

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OpenMW Spotlight: Turning the Pages

Hello again, we hope you are all having a pleasant time with the new release! While you’re busy killing vicious cliff racers, our team is busy with further improving the engine and the editor. There is one particular feature that recently got merged that we want to bring to your attention: object paging. What’s that, […]

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Games Planet in Engine, RPG | 2020-06-26 | Comment

Maintenance release: Godot 3.2.2

Godot contributors released the Godot 3.2 stable branch in January 2020 as a major update to our free and open source game engine. The main development effort then moved towards our future major version, Godot 4.0 (see Godot’s Devblog for a preview of …

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Dev Planet in Engine | 2020-06-26 | Comment

Release candidate: Godot 3.2.2 RC 4

Yet another release candidate for Godot 3.2.2, including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable.
I won’t list all the changes in 3.2.2 again, so please refer to the 3.2.2 RC 3 blog post for details…

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Dev Planet in Engine | 2020-06-25 | Comment

Openage: The openage Converter – Part IV: Conclusions

Now that the technical aspects of the converter are explained, we take some time to review its performance and talk about features that should be implemented in the future.

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Games Planet in Engine, RTS | 2020-06-24 | Comment

Release candidate: Godot 3.2.2 RC 3

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we’ve been taking the time to iterate with four beta snapshots and two release candidates (RC).
This new RC 3 build fixes a couple recent regressions. It’s now considered release-re…

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Dev Planet in Engine | 2020-06-22 | Comment

Release candidate: Godot 3.2.2 RC 2

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we’ve been taking the time to iterate with four beta snapshots. Last week saw a first release candidate (RC), and now’s the second one with a couple regression fixes and more bugfix…

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Dev Planet in Engine | 2020-06-18 | Comment

Openage: The openage Converter – Part III: Convert!

We describe how data in the API-like objects is transferred to nyan objects.

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Games Planet in Engine, RTS | 2020-06-16 | Comment

OpenMW 0.46.0 Released!

After over a year of development, the OpenMW team is proud to announce the release of version 0.46.0! Grab it from our Downloads Page for all supported operating systems. This release, potentially the largest ever since the move to OpenSceneGraph, finally reintroduces the long-awaited real-time shadows and also introduces a new improved navigation mesh-based AI […]

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Games Planet in Engine, RPG | 2020-06-15 | Comment

Release candidate: Godot 3.2.2 RC 1

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we’ve been taking the time to iterate with four beta snapshots before reaching a state that we’re confident enough to label as release candidate.
This new RC 1 build should be quite…

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Dev Planet in Engine | 2020-06-12 | Comment

Godot core budget meeting report #1

The funding situation of Godot has been evolving in the past months, as we received more grants and donations, and reorganizing where the funding is going, deciding hires, etc., takes considerable time as well as requires the right timing.
Because of t…

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Dev Planet in Engine | 2020-06-11 | Comment

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