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There are 1,758 posts filed in Engine (this is page 132 of 176).

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GemRB at 20: a look into the next big thing with Brad Allred

Brad “SyntaxError” Allred is a long time contributor that focuses mainly on internal subsystems like text rendering, multibyte font support, input, the iOS port and more. On the occasion of the anniversary, we talked to him about the current big project, which will represent a leap forward for GemRB.

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Games Planet in Engine, RPG | 2020-08-27 | Comment

The Summer in Review: June-July-August 2020

Hello everyone. Welcome to a review of the OpenMW developent during the summer of 2020. A very unusual summer period for most of us. Development has been as stable as anytime though, so let’s dig in. The big thing for the month of June was the merging of Object Paging, covered in the last “OpenMW […]

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Games Planet in Engine, RPG | 2020-08-26 | Comment

Announcing a new hire! (Gilles Roudière)

In the past month, the excess donations accumulated so we are finally able to offer enough financial security to do an extra hire. Beginning November, Gilles Roudière (Groud) will be working full-time for the project, dedicated to 2D and general editor…

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Dev Planet in Engine | 2020-08-26 | Comment

Interview with Jarda “Edheldil” Benkovský on the 20 year anniversary of GemRB

For the third day of anniversary celebrations, we asked a few questions of Jarda “Edheldil” Benkovský, a long time project maintainer, iesh creator and the first web guru.

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Games Planet in Engine, RPG | 2020-08-26 | Comment

Release candidate: Godot 3.2.3 RC 4

Godot 3.2.2 was released on June 26 with over 3 months’ worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those n…

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Dev Planet in Engine | 2020-08-21 | Comment

Openage: New Gamestate 2020

our next steps for integrating the new gamestate and gameplay

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Games Planet in Engine, RTS | 2020-08-15 | Comment

Rust GameDev: This Month in Rust GameDev #12 – July 2020

Welcome to the twelfth issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosyste…

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Dev Planet in Engine, Tools | 2020-08-06 | Comment

GDScript progress report: New GDScript is now merged

As some of you might be aware, the refactor that I have been working on lately is now merged into the master branch. This is the work explained in previous progress reports.
Main changes
While I did already open a pull request to update the documentati…

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Dev Planet in Engine | 2020-08-04 | Comment

Release candidate: Godot 3.2.3 RC 3

Godot 3.2.2 was released on June 26 with over 3 months’ worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those n…

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Dev Planet in Engine | 2020-07-31 | Comment

GSoC 2020 – Progress report #1

As we announced a few months ago, Godot is participating again in the Google Summer of Code program for its 2020 edition.
We selected 6 projects back in May, and the 6 students and their mentors have now been working on their projects for almost two mo…

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Dev Planet in Engine | 2020-07-29 | Comment

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