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There are 1,758 posts filed in Engine (this is page 133 of 176).

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Release candidate: Godot 3.2.3 RC 2

Edit 2020-07-30: We found that 3.2.3 RC 2 had been incorrectly built and does not reflect commit ac2e7d87d1c398db9c796afba6973a2f170ddfa2 but an earlier version (basically the same as 3.2.3 RC 1). As such these commits are not part of this 3.2.3 RC 2 b…

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Dev Planet in Engine | 2020-07-28 | Comment

Release candidate: Godot 3.2.3 RC 1

Godot 3.2.2 was released on June 26 with over 3 months’ worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those n…

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Dev Planet in Engine | 2020-07-24 | Comment

Announcing the monthly Live Q&A!

What has been an idea (and something many community members suggested for a long time) is now a reality. We will be hosting a Live Q&A session with Godot core contributors the last week of each month.
Live Q&A
The idea is to stream a Jitsi a ca…

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Dev Planet in Engine | 2020-07-22 | Comment

Dev snapshot: Godot 3.2.3 beta 1

Godot 3.2.2 was released on June 26 with over 3 months’ worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those n…

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Dev Planet in Engine | 2020-07-20 | Comment

Godot community poll 2020

It’s this time of the year again! Help us better understand who is using Godot, what are your needs and towards where Godot usage is trending by completing the anonymous community poll! This is a short poll that should take a few minutes to complete.
T…

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Dev Planet in Engine | 2020-07-13 | Comment

Help us reach the next funding goal to ensure continued C# support

During the past year, Ignacio Etcheverry worked on significantly improving C# support and its integration in Godot, adding support for Android, HTML5 and iOS, as well as popular third party IDEs. This was financed thanks to a generous donation from Mic…

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Dev Planet in Engine | 2020-07-10 | Comment

Donation changes

Status
The project situation changed a lot for the better in the past few months, with a steady growth in the amount of users and contributors, and a nice boost to our funding situation thanks to an Epic MegaGrant which will cover my (Juan) and George’…

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Dev Planet in Engine | 2020-07-08 | Comment

Rust GameDev: This Month in Rust GameDev #11 – June 2020

Welcome to the eleventh issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosyst…

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Dev Planet in Engine, Tools | 2020-07-07 | Comment

GDScript progress report: Type checking is back

After completing the new tokenizer and parser as mentioned in the previous reports, I started working on the code analyzer, which is responsible for type checking and also for used for other features like warnings and some optimizations.
This was done …

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Dev Planet in Engine | 2020-07-06 | Comment

C# progress report: Visual Studio and VSCode

In a past progress report I announced a Godot extension for
Visual Studio Mac and MonoDevelop. This was the first step
towards Godot support in C# IDEs.
Today I’m announcing two new extensions for other editors: Visual Studio
and Visual Studio Code.
In…

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Dev Planet in Engine | 2020-07-03 | Comment

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