FGD Planets
FGD Planets
FOSS game & dev news
Skip to content
  • About
  • Sources

Engine

There are 1,758 posts filed in Engine (this is page 134 of 176).

Post navigation

OpenRA: A Few Development Topics (2020 Edition)

A lot has happened in the Command and Conquer community recently surrounding the release of the C&C Remastered Collection, and many people have been asking about what this means for the future of OpenRA. In this post I would like to give a few comments on this topic, and show off some updates on OpenRA’s work-in-progress version of Tiberian Sun.

Continue Reading →
Games Planet in Engine, RTS | 2020-06-29 | Comment

Godot 4.0 gets SDF based real-time global illumination

As work progresses on Godot 4.0 at a steady pace, a new and novel method of creating full-scene global illumination has been added in the master branch.
SDFGI
SDFGI stands for Signed Distance Field Global Illumination. It means this technique makes hea…

Continue Reading →
Dev Planet in Engine | 2020-06-28 | Comment

OpenMW Spotlight: Turning the Pages

Hello again, we hope you are all having a pleasant time with the new release! While you’re busy killing vicious cliff racers, our team is busy with further improving the engine and the editor. There is one particular feature that recently got merged that we want to bring to your attention: object paging. What’s that, […]

Continue Reading →
Games Planet in Engine, RPG | 2020-06-26 | Comment

Maintenance release: Godot 3.2.2

Godot contributors released the Godot 3.2 stable branch in January 2020 as a major update to our free and open source game engine. The main development effort then moved towards our future major version, Godot 4.0 (see Godot’s Devblog for a preview of …

Continue Reading →
Dev Planet in Engine | 2020-06-26 | Comment

Release candidate: Godot 3.2.2 RC 4

Yet another release candidate for Godot 3.2.2, including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable.
I won’t list all the changes in 3.2.2 again, so please refer to the 3.2.2 RC 3 blog post for details…

Continue Reading →
Dev Planet in Engine | 2020-06-25 | Comment

Openage: The openage Converter – Part IV: Conclusions

Now that the technical aspects of the converter are explained, we take some time to review its performance and talk about features that should be implemented in the future.

Continue Reading →
Games Planet in Engine, RTS | 2020-06-24 | Comment

Release candidate: Godot 3.2.2 RC 3

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we’ve been taking the time to iterate with four beta snapshots and two release candidates (RC).
This new RC 3 build fixes a couple recent regressions. It’s now considered release-re…

Continue Reading →
Dev Planet in Engine | 2020-06-22 | Comment

Release candidate: Godot 3.2.2 RC 2

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we’ve been taking the time to iterate with four beta snapshots. Last week saw a first release candidate (RC), and now’s the second one with a couple regression fixes and more bugfix…

Continue Reading →
Dev Planet in Engine | 2020-06-18 | Comment

Openage: The openage Converter – Part III: Convert!

We describe how data in the API-like objects is transferred to nyan objects.

Continue Reading →
Games Planet in Engine, RTS | 2020-06-16 | Comment

OpenMW 0.46.0 Released!

After over a year of development, the OpenMW team is proud to announce the release of version 0.46.0! Grab it from our Downloads Page for all supported operating systems. This release, potentially the largest ever since the move to OpenSceneGraph, finally reintroduces the long-awaited real-time shadows and also introduces a new improved navigation mesh-based AI […]

Continue Reading →
Games Planet in Engine, RPG | 2020-06-15 | Comment

Post navigation

Planets

  • Games Planet
  • Dev Planet

Network

  • Forum
  • IRC chat

Categories

  • 4x
  • Arcade
  • Art
  • Engine
  • FPS
  • Mobile
  • Party
  • Puzzle
  • Racing
  • Roguelike
  • RPG
  • RTS
  • Simulation
  • Space
  • Sport
  • Strategy
  • Tools
  • Turnbased
  • Uncategorised
  • Voxel
  • VR
Independent Publisher empowered by WordPress