Release candidate: Godot 3.2.1 RC 1 Godot 3.2 was released a few weeks ago as a major update to our free and open source engine, bringing close to one year of development to our users. Since then, work has begun in Godot’s master branch to merge the preliminary Vulkan support and start t… Continue Reading →
Navigation Server for Godot 4.0 Godot 4.0 features start to land in the development branch, and I’m pleased to introduce you the new NavigationServer and NavigationServer2D interfaces. In previous Godot versions, we didn’t have a Navigation server and everything was done through the … Continue Reading →
Rust GameDev: This Month in Rust GameDev #6 – January 2020 Welcome to the sixth issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem … Continue Reading →
Headsup: Vulkan merged, master branch unstable In many Git-based development workflows, the default master branch is where most of the development happens. It can be from well-defined feature branches (or in our situation Pull Requests) that are merged into master once ready, or with development wo… Continue Reading →
OpenMW won GOTY award! Hello everyone We are very proud to announce that the website GamingOnLinux has revealed OpenMW as the winner of their Game of the Year awards in the Favourite FOSS game engine reimplementation category. Competing against other respected and important projects like ScummVM and OpenRA, this means a lot, and we are very honoured. A BIG […] Continue Reading →
Meet with the Godot Engine representatives at GDC 2020! Next month it will be time for GDC yet again! The project leadership will be attending the event for meetings and we are starting to build our schedule for GDC 2020. If you would like to meet with us, please let us know (write to contact@godotengine.or… Continue Reading →
Submissions open for Godot 2020 showreel Does your Godot-made game or tool (published or work in progress) fill you with joy? Would you like to proudly showcase it in the upcoming 2020 showreel? Please send us a short video of it! Requirements: Video: Length between 10 and 15 seconds. Feel … Continue Reading →
Rust GameDev: Rust Game Development – Ecosystem Survey In August last year, we conducted a survey for the Rust gamedev ecosystem. After an unfortunate delay, we can finally present the results. We received a whopping 403 responses! This trove of valuable feedback will inform the WG’s roadmap for 2020. Ho… Continue Reading →
Godot Engine was awarded an Epic MegaGrant With great excitement, today we want to officially announce the great honor of having been awarded an Epic MegaGrant! This is a huge honor for us and greatly helps to keep on improving Godot development at an even greater pace. We want to personally t… Continue Reading →
OpenRA: Release 20200202 While we work on the next full playtest (more on this below), there are a few serious issues that we wanted to address without further delay. Release 20200202 is now available, including: Fixes for significant performance and behavio… Continue Reading →