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There are 1,712 posts filed in Engine (this is page 134 of 172).

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Release candidate: Godot 3.2.1 RC 1

Godot 3.2 was released a few weeks ago as a major update to our free and open source engine, bringing close to one year of development to our users.
Since then, work has begun in Godot’s master branch to merge the preliminary Vulkan support and start t…

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Dev Planet in Engine | 2020-02-22 | Comment

Navigation Server for Godot 4.0

Godot 4.0 features start to land in the development branch, and I’m pleased to introduce you the new NavigationServer and NavigationServer2D interfaces.
In previous Godot versions, we didn’t have a Navigation server and everything was done through the …

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Dev Planet in Engine | 2020-02-19 | Comment

Rust GameDev: This Month in Rust GameDev #6 – January 2020

Welcome to the sixth issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem …

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Dev Planet in Engine, Tools | 2020-02-16 | Comment

Headsup: Vulkan merged, master branch unstable

In many Git-based development workflows, the default master branch is where most of the development happens. It can be from well-defined feature branches (or in our situation Pull Requests) that are merged into master once ready, or with development wo…

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Dev Planet in Engine | 2020-02-11 | Comment

OpenMW won GOTY award!

Hello everyone We are very proud to announce that the website GamingOnLinux has revealed OpenMW as the winner of their Game of the Year awards in the Favourite FOSS game engine reimplementation category. Competing against other respected and important projects like ScummVM and OpenRA, this means a lot, and we are very honoured. A BIG […]

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Games Planet in Engine, RPG | 2020-02-10 | Comment

Meet with the Godot Engine representatives at GDC 2020!

Next month it will be time for GDC yet again! The project leadership will be attending the event for meetings and we are starting to build our schedule for GDC 2020.
If you would like to meet with us, please let us know (write to contact@godotengine.or…

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Dev Planet in Engine | 2020-02-10 | Comment

Submissions open for Godot 2020 showreel

Does your Godot-made game or tool (published or work in progress) fill you with joy? Would you like to proudly showcase it in the upcoming 2020 showreel? Please send us a short video of it!
Requirements:

Video:

Length between 10 and 15 seconds. Feel …

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Dev Planet in Engine | 2020-02-07 | Comment

Rust GameDev: Rust Game Development – Ecosystem Survey

In August last year, we conducted a survey for the Rust gamedev ecosystem.
After an unfortunate delay, we can finally present the results.
We received a whopping 403 responses!
This trove of valuable feedback will inform the WG’s roadmap for 2020.
Ho…

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Dev Planet in Engine, Tools | 2020-02-06 | Comment

Godot Engine was awarded an Epic MegaGrant

With great excitement, today we want to officially announce the great honor of having been awarded an Epic MegaGrant!
This is a huge honor for us and greatly helps to keep on improving Godot development at an even greater pace. We want to personally t…

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Dev Planet in Engine | 2020-02-03 | Comment

OpenRA: Release 20200202

While we work on the next full playtest (more on this below), there are a few serious issues that we wanted to address without further delay. Release 20200202 is now available, including:

Fixes for significant performance and behavio…

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Games Planet in Engine, RTS | 2020-02-01 | Comment

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