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There are 1,758 posts filed in Engine (this is page 136 of 176).

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Dev snapshot: Godot 3.2.2 beta 2

After refining our Godot 3.2 release with bug fixes in 3.2.1, we’re now looking at integrating some new features that didn’t make it into the 3.2 merge window but have been further developed and backported since. We published a first beta a few weeks a…

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Dev Planet in Engine | 2020-05-07 | Comment

Rust GameDev: This Month in Rust GameDev #9 – April 2020

Welcome to the ninth issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem …

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Dev Planet in Engine, Tools | 2020-05-06 | Comment

GDScript progress report: Writing a tokenizer

Some of you may not be aware, but I’m currently rewriting GDScript. It was discussed during the last Godot Sprint in Brussels and the core developers approved the idea.
The main rationale to rewrite the GDScript implementation is that it has been chang…

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Dev Planet in Engine | 2020-05-04 | Comment

OpenRA: Release 20200503

We are pleased to finally announce Release 20200503, which brings the public release up to date with development changes from September 2019 through to March 2020. Two months of public playtesting have allowed us to polish these changes into the release today.

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Games Planet in Engine, RTS | 2020-05-03 | Comment

Vulkan progress report #7

It’s been three months since a Vulkan progress report! I know you guys missed them, so I made sure to work extra hard to have something nice to make up. It feels great to be back to doing graphics programming after two months refactoring the core engin…

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Dev Planet in Engine | 2020-05-01 | Comment

OpenRA: Playtest 20200426

Another weekend, another playtest! To help a small number of players who are experiencing problems with poor GPU drivers, we are today releasing playtest-20200426 which restores the ability to use OpenGL 2.1.

OpenRA will continue to prefer …

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Games Planet in Engine, RTS | 2020-04-26 | Comment

Announcing the 2020 showreel!

The showreel for 2020 is up! As every year, more and more quality submissions fall in our hands, making the selection job very difficult. This year was not the exception, as we had had a record submission amount (over 200) so, this time, several core c…

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Dev Planet in Engine | 2020-04-25 | Comment

Dev snapshot: Godot 3.2.2 beta 1

After refining our Godot 3.2 release with bug fixes in 3.2.1 last month, it’s time to integrate some of the new features that didn’t make it into the 3.2 merge window but have been further developed and backported since.
Notably, Godot 3.2.2 is going t…

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Dev Planet in Engine | 2020-04-19 | Comment

OpenRA: Playtest 20200418

Just in time for the upcoming RAGL Season 9, we are today releasing playtest-20200418 with several important fixes and polish changes:

Fixed a desync crash caused by Minelayers
Fixed several issues related to Service Depots
…

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Games Planet in Engine, RTS | 2020-04-18 | Comment

Godot 4.0 gets global and per-instance shader uniforms

Work towards the complete 4.0 feature set continues at a vibrant pace (stay tuned for the progress report at the end of the month!). Today I will discuss a new feature that most likely takes a bit more time to understand than just looking at the above …

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Dev Planet in Engine | 2020-04-17 | Comment

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