Engine
There are 1,712 posts filed in Engine (this is page 136 of 172).
A decade in retrospective and future
HTML5 export profiling for Godot 4.0
Godot Oculus Quest support
Doomsday 2.2 released
Doomsday 2.2 has been released (build 3272). The highlights of this version are: Improved Doomsday Script integration Heretic modding enhancements Separate FOV for rendering player weapons Flatpak for Linux Renderer bug fixes Download 2.2 Release notes Another milestone Exactly 20 years ago — December 18th, 1999 — I first announced that work had started on … Continue reading Doomsday 2.2 released
Dev snapshot: Godot 3.2 beta 4
Doomsday 2.2 RC3
The 3rd release candidate (build 3269) of version 2.2 is now available. Fixes since RC2: Light decorations were not visible at all (e.g., lights attached to wall textures) texreset console command would not restore all textures Data package duplication issue when manually adding Doomsday’s own data folder as a location for user’s data files macOS: … Continue reading Doomsday 2.2 RC3
New Godot T-shirt design: Call for content
Rust GameDev: This Month in Rust GameDev #4 – November 2019
Doomsday 2.2 RC2
The 2nd release candidate (build 3261) of version 2.2 is now available. Bugs fixed since RC1: Savegames from Deathkings of the Dark Citadel don’t show up in the game library Incorrect music in Plutonia 2 Finale animation filter doesn’t cover the whole screen Hexen: Changing the map while dead makes the player a zombie Hexen: … Continue reading Doomsday 2.2 RC2