Meet the community at FOSDEM and GodotCon 2020 The year 2019 is coming to an end, and it’s time for us to start planning our 2020 events. As usual, core contributors and community members will meet at and around the FOSDEM in Brussels, in particular at the GodotCon on Mon 3 and Tue 4 February 2020…. Continue Reading →
Dev snapshot: Godot 3.2 beta 3 Update 2019-12-04 @ 20:30 UTC: I’ve been notified that the iOS Camera and ARKit optional libraries are missing from the export templates. I will reuploaded fixes templates as soon as possible. Update 2019-12-04 @ 21:10 UTC: Here’s an extra templates pa… Continue Reading →
Maintenance release: Godot 3.1.2 While Godot 3.2 is shaping up nicely in the late beta stage, it’s time for a long overdue update to the stable 3.1 branch: Godot 3.1.2 is now released with over 400 commits worth of bug fixes and improvements over the previous 3.1.1 version. Download G… Continue Reading →
WebSocket SSL server, HTTP server for testing HTML5 builds Hello Godotters, as part of my September work (sponsored, as always, by Mozilla) I’ve been working on better documentation for the Crypto class, further improving WebSocket support, and an HTTP server integrated in the editor for testing out HTML5 expo… Continue Reading →
Dev snapshot: Godot 3.2 beta 2 Update: It turns out that the update to Mono 6.x did not go as smoothly as we hoped. The Mono binaries in this beta appear not to work properly on Windows and macOS, so unless you’re running Linux, it is recommended to stay with 3.2 beta 1 or compile f… Continue Reading →
Interblock supports Godot development We are happy to announce that Interblock is now supporting Godot’s development as Platinum sponsor! For this occasion, we asked them to share some words about the company, why they chose to support Godot and their plans to use the engine for their prod… Continue Reading →
C# progress report: WebAssembly, MonoDevelop and AOT There’s been some interesting progress going on with C# over the last few months since the first progress report as part of my work sponsored by Microsoft. In this progress report I’ll briefly introduce the most important improvements and additions tha… Continue Reading →
Release candidate: Godot 3.1.2 RC 1 It’s been over 6 months since Godot 3.1.1-stable, so the upcoming 3.1.2 release is both long overdue and accordingly packed with important bug fixes and enhancements. We intended to have 3.1.x releases more regularly (every other month or so), but our … Continue Reading →
Major update for Visual Shaders in Godot 3.2 (part 2) This is the second blog post describing enhancements for visual shaders and shader scripts landed in Godot 3.2. You can read the first part here. Since the previous update, I’ve (Chaosus) spent much time and effort adding a lot of new things to enhance… Continue Reading →
Rust GameDev: This Month in Rust GameDev #3 – October 2019 Welcome to the third issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem … Continue Reading →