Engine
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Code of Conduct for the Godot community
Through the calm before the storm…
Doomsday 2.1.2 released
This is a patch release that addresses issues found in version 2.1. A few more regressions related to 3D model rendering are fixed in this release. Also, on macOS the applications are now notarized and the bundle metadata has been fixed to contain appropriate IDs. This also acts as a test for the revised build … Continue reading Doomsday 2.1.2 released
Vulkan Progress Report #5
DTLS progress report #1
Dev snapshot: Godot 3.2 alpha 3
Security issues in Catalina (macOS 10.15)
This year’s macOS update is out, and with it comes increased focus on protections against malicious software. The latest unstable build of 2.2 (#3209) now complies with the new requirements. I’m also looking into making an updated build of the stable 2.1 for macOS. The new requirement is that applications must be pre-scanned by Apple … Continue reading Security issues in Catalina (macOS 10.15)