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There are 1,758 posts filed in Engine (this is page 140 of 176).

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Release candidate: Godot 3.2 RC 3

At long last, Godot 3.2 is nearing completion and we are happy to publish this third Release Candidate, to encourage a broad testing of what should become Godot 3.2-stable in coming days.
The second RC build on Monday fared fairly well and had no new r…

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Dev Planet in Engine | 2020-01-24 | Comment

Release candidate: Godot 3.2 RC 2

At long last, Godot 3.2 is nearing completion and we are happy to publish this second Release Candidate, to encourage a broad testing of what should become Godot 3.2-stable in coming days.
The first RC build last Friday appeared to be problematic for s…

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Dev Planet in Engine | 2020-01-20 | Comment

Release candidate: Godot 3.2 RC 1

At long last, Godot 3.2 is nearing completion and we are happy to publish this first Release Candidate, to encourage a broad testing of what should become Godot 3.2-stable in coming days.
Small release grown big
Godot 3.2 was intended to be a "sma…

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Dev Planet in Engine | 2020-01-17 | Comment

Doomsday 2.2.1 released

Doomsday 2.2.1 has been released (build 3299). This is a patch that fixes the following issues: In Hexen, some of the player character colors were not loaded and thus some player colors were not available. On macOS, package information text was sometimes displayed incorrectly in the UI. On Linux, music was always at full volume … Continue reading Doomsday 2.2.1 released

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Games Planet in Engine, FPS | 2020-01-14 | Comment

Dev snapshot: Godot 3.2 beta 6

After a very busy week with many important bug fixes (plus a bunch of low risk enhancements and a lot of documentation updates), here’s Godot 3.2 beta 6! As mentioned in the previous post, we’re close to the Release Candidate stage and I hesitated to n…

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Dev Planet in Engine | 2020-01-11 | Comment

Rust GameDev: This Month in Rust GameDev #5 – December 2019

Welcome to the fifth issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem …

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Dev Planet in Engine, Tools | 2020-01-10 | Comment

Dev snapshot: Godot 3.2 beta 5

To start the new year with a bang, we finally release the long awaited… Godot 3.2 beta 5! Right, yet another beta build, but this one is so much closer to the release candidate 😉
More seriously, we are quite happy with the current state of the maste…

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Dev Planet in Engine | 2020-01-03 | Comment

A decade in retrospective and future

The dawn of a new decade looms and there is a lot of excitement about the future of Godot! But it was not always like this, as the previous decade did not go as expected..
The beginning
Ten years ago, Ariel Manzur and I were convinced that our future w…

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Dev Planet in Engine | 2019-12-31 | Comment

HTML5 export profiling for Godot 4.0

Hello Godotters, as part of my October work (sponsored, as always, by Mozilla) I’ve been working on getting the script debugger and profiler to work with HTML5 exports. This, along with the ability to run HTML5 exports in debug mode, is a powerful new …

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Dev Planet in Engine | 2019-12-28 | Comment

Godot Oculus Quest support

Godot has been running on the Oculus Quest since early this year. We’ve been hard at work improving support for this amazing device.
Late last year a new team member joined who has taken Quest support under his wing, so a special shout out to Fredia Hu…

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Dev Planet in Engine | 2019-12-23 | Comment

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