FGD Planets
FGD Planets
FOSS game & dev news
Skip to content
  • About
  • Sources

Engine

There are 1,758 posts filed in Engine (this is page 142 of 176).

Post navigation

Dev snapshot: Godot 3.2 beta 2

Update: It turns out that the update to Mono 6.x did not go as smoothly as we hoped. The Mono binaries in this beta appear not to work properly on Windows and macOS, so unless you’re running Linux, it is recommended to stay with 3.2 beta 1 or compile f…

Continue Reading →
Dev Planet in Engine | 2019-11-22 | Comment

Interblock supports Godot development

We are happy to announce that Interblock is now supporting Godot’s development as Platinum sponsor! For this occasion, we asked them to share some words about the company, why they chose to support Godot and their plans to use the engine for their prod…

Continue Reading →
Dev Planet in Engine | 2019-11-20 | Comment

C# progress report: WebAssembly, MonoDevelop and AOT

There’s been some interesting progress going on with C# over the last few months since the first progress report as part of my work sponsored by Microsoft.
In this progress report I’ll briefly introduce the most important improvements and additions tha…

Continue Reading →
Dev Planet in Engine | 2019-11-15 | Comment

Release candidate: Godot 3.1.2 RC 1

It’s been over 6 months since Godot 3.1.1-stable, so the upcoming 3.1.2 release is both long overdue and accordingly packed with important bug fixes and enhancements.
We intended to have 3.1.x releases more regularly (every other month or so), but our …

Continue Reading →
Dev Planet in Engine | 2019-11-13 | Comment

Major update for Visual Shaders in Godot 3.2 (part 2)

This is the second blog post describing enhancements for visual shaders and shader scripts landed in Godot 3.2. You can read the first part here.
Since the previous update, I’ve (Chaosus) spent much time and effort adding a lot of new things to enhance…

Continue Reading →
Dev Planet in Engine | 2019-11-11 | Comment

Rust GameDev: This Month in Rust GameDev #3 – October 2019

Welcome to the third issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem …

Continue Reading →
Dev Planet in Engine, Tools | 2019-11-07 | Comment

Dev snapshot: Godot 3.2 beta 1

After three well-tested and quite stable alpha builds, we’re now ready to enter the beta stage for the upcoming Godot 3.2 release.
We thus publish Godot 3.2 beta 1 as our next iteration, fixing various issues from previous builds. 263 commits have been…

Continue Reading →
Dev Planet in Engine | 2019-11-06 | Comment

Code of Conduct for the Godot community

The Godot community now has a Code of Conduct, which applies to all users and contributors on all Godot community platforms, both online and at Godot-related events.
It defines common sense guidelines to ensure that our community platforms are a safe a…

Continue Reading →
Dev Planet in Engine | 2019-11-04 | Comment

Through the calm before the storm…

Hello and welcome back for another look at new and upcoming features in OpenMW! There’s a lot to talk about, so let’s dive in! Perry Hugh has continued his work on better gamepad support. You may have heard about OpenMW’s keyboard navigation feature which makes it possible to navigate (at least parts of) the GUI […]

Continue Reading →
Games Planet in Engine, RPG | 2019-11-02 | Comment

Doomsday 2.1.2 released

This is a patch release that addresses issues found in version 2.1. A few more regressions related to 3D model rendering are fixed in this release. Also, on macOS the applications are now notarized and the bundle metadata has been fixed to contain appropriate IDs. This also acts as a test for the revised build … Continue reading Doomsday 2.1.2 released

Continue Reading →
Games Planet in Engine, FPS | 2019-11-02 | Comment

Post navigation

Planets

  • Games Planet
  • Dev Planet

Network

  • Forum
  • IRC chat

Categories

  • 4x
  • Arcade
  • Art
  • Engine
  • FPS
  • Mobile
  • Party
  • Puzzle
  • Racing
  • Roguelike
  • RPG
  • RTS
  • Simulation
  • Space
  • Sport
  • Strategy
  • Tools
  • Turnbased
  • Uncategorised
  • Voxel
  • VR
Independent Publisher empowered by WordPress