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There are 1,712 posts filed in Engine (this is page 142 of 172).

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Let’s complete the docs: Godot 3.2 Docs Sprint

We’re starting a series of docs sprints once again to make Godot’s reference and documentation as good as they can be! Together, we can improve everyone’s experience using the engine.
Godot keeps growing at a fast pace. With over 900 contributors at th…

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Dev Planet in Engine | 2019-06-07 | Comment

Dev snapshot: Godot 2.1.6 RC 1

It’s been a long time since our previous release in the 2.1 branch!
"Wait," I hear you say, "is the 2.1 branch still maintained 3 years after its first release?"
The answer is yes, on a "best effort" basis and focusing on …

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Dev Planet in Engine | 2019-06-04 | Comment

raylib 2.5 released!

After almost one year since latest raylib installment, here it is raylib 2.5 . A lot of work has been put on this new version and consequently I decided to bump versioning several digits. The complete…

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Dev Planet in Engine | 2019-05-31 | Comment

Major update for Visual Shaders in Godot 3.2

With the Godot 3.1 release, the Visual Shader editor was recreated from the ashes of its Godot 2.x ancestor. While usable and packed with visual features, Visual Shaders lacked many features from their Shader (script) big brother. A new update has been…

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Dev Planet in Engine | 2019-05-22 | Comment

WebRTC support, progress report #2

In the last report we introduced WebRTC and the reasons why it’s being added to the list of web standards (and thus to Godot). As mentioned there, the WebRTC protocol supports a wide variety of applications: from VoIP, to video streaming, to custom dat…

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Dev Planet in Engine | 2019-05-21 | Comment

Flare: Flare 1.10

Flare 1.10 is now available for download. The most notable new feature is the redesigned pause menu, which incorporates the configuration menu. The changes to the action bar from version 1.09 have been reverted, as all of those options (and

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Games Planet in Engine, RPG | 2019-05-18 | Comment

Maintenance release: Godot 3.1.1

It’s been about a month and a half since the release of 3.1-stable, and our contributors have worked hard to get you, most valued users, bugfixes, new features, and documentation updates. So on this nice and sunny Dutch King’s Day we’re happy to announ…

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Dev Planet in Engine | 2019-04-27 | Comment

Godot 3.2 will get a new Android plugin system

Godot has a simple and efficient Android deploy system. With a single click, your project is running on your phone. With a single option (network filesystem deployment) your gigabyte-sized project is running and updating on your device in seconds. You …

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Dev Planet in Engine | 2019-04-24 | Comment

Release candidate: Godot 3.1.1 RC 1

Welcome to the first release candidate of what will shortly become Godot 3.1.1-stable. After the release of 3.1-stable about a month and a half ago we didn’t sit on our laurels. No sirre, not at all! Many bugs were fixed, improvements made, and documen…

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Dev Planet in Engine | 2019-04-23 | Comment

WebRTC support, progress report #1

Presentations
Hello Godotters, my name is Fabio Alessandrelli, you may know me by my handle fales (faless on GitHub). Here are a few words about my Godot journey.
I first discovered Godot in 2015 while looking for a good game engine (that would also wo…

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Dev Planet in Engine | 2019-04-19 | Comment

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