OpenMW 0.45.0 Released! The OpenMW team is proud to announce the release of version 0.45.0! Grab it from our Downloads Page for all operating systems. This release brings yet another horde of bug fixes and several new features, including support for per-group KF animation replacers, 360° screenshots, and the ability to brew a whole stack of a potion […] Continue Reading →
Status of Godot at GDC 2019 Rémi Verschelde, Hein Pieter van Braam and I went to GDC 2019 in representation of Godot. Until last year, I would go mostly alone. So, how did it go compared to last year? Game Developers Conference Before anything, I’m sure that many reading this art… Continue Reading →
Get Morrowind for free, today only! We’re a bit late to the party now, but there’s still a few hours left to go: Bethesda gives away Morrowind for free today (March 25th), and only today. You need a Bethesda.net account to get the code, otherwise it’s fully free! Get it here before it’s too late! Remember that you need a copy […] Continue Reading →
Godot 3.1 is out, improving usability and features After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1! It brings much-requested improvements to usability and many important features. Godot 3.0 was a massive releas… Continue Reading →
Release candidate: Godot 3.1 RC 3 All good things come in threes, so after our first two release candidates, here is Godot 3.1 RC 3. We’ve reached a state which we think should be good to release as the stable branch, so if no critical regression is found, the next build should be 3.1 … Continue Reading →
Release candidate: Godot 3.1 RC 2 We had our first release candidate for Godot 3.1 two days ago, and various critical bugs have been fixed since then, so we’re publishing a new candidate, RC 2. Please give it a try on various devices and platforms, and ensure that no critical issues ha… Continue Reading →
Release candidate: Godot 3.1 RC 1 After over one year of work, 5 alpha releases, 11 betas and 7000 commits by close to 500 contributors, we’re finally ready to wrap up the 3.1 version and let you all benefit from the hundreds of new features, enhancements and bug fixes that have been w… Continue Reading →
ET:Legacy 2.77 on its way! Since 2.76 launched a few weeks ago, the ET:Legacy team received quite a lot of feedback that was use to prepare our 2.77 roadmap. This next version is intended to be a smaller release, with a greater focus on fixing the most annoying … Continue Reading →
Dev snapshot: Godot 3.1 beta 11 As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we’re now publishing Godot 3.1 beta 11 with over 110 commits made since bet… Continue Reading →
Dev snapshot: Godot 3.1 beta 10 As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we’re now publishing Godot 3.1 beta 10 with 70 commits made since beta 9 a … Continue Reading →