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Engine

There are 1,758 posts filed in Engine (this is page 144 of 176).

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Heroic Labs supports Godot development

We are happy to announce that Heroic Labs is now supporting Godot’s development as Platinum sponsor!
For this occasion, we asked Heroic Labs co-founder Mo Firouz to write some words about the company, why they chose to support Godot and their plans to …

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Dev Planet in Engine | 2019-10-02 | Comment

Basic cryptography, SSL improvements

As part of the MOSS project sponsored by Mozilla, during July I worked on some new features regarding cryptography and SSL to improve the quality and security of Godot networking.
Certificates and keys as resources
SSL certificates (in the form of *.cr…

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Dev Planet in Engine | 2019-09-28 | Comment

Interview with Capostrophic

Hi everyone. It is time for another interview. This time, I (again, Lysol) had a chat with Capostrophic, a guy many of you might already know of, him being one of the most active developers we have these days. Let’s get to the interview! Who are you? I’m Alexei, a high school student from Central […]

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Games Planet in Engine, RPG | 2019-09-26 | Comment

George Marques will be working full time for the project

Goal Met!
After some months, the project has received enough funding to be able to do a new full time hire! Thanks hugely to everyone who is supporting us, as your help has allowed us reaching this far!
Pedro Estebanez is still on track
Unfortunately, …

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Dev Planet in Engine | 2019-09-18 | Comment

GSoC 2019 progress report #3

For the second time, Godot took part in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend.
We had 8 students working for on great new features a…

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Dev Planet in Engine | 2019-09-08 | Comment

Interview with unelsson

Hello again! Today we have a different kind of a news post for you – namely an interview with one of our developers, unelsson. I, Lysol that is, had a nice short chat with him the other day. He has been working on our content file editor OpenMW-CS, both on features that have been added […]

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Games Planet in Engine, RPG | 2019-09-05 | Comment

Introducing the Godot Proposals repository

The past two years, the project kept growing at a steady pace. One of the most important consequences of this growth process is that our GitHub issue tracker has exploded with ideas, proposals and bug reports.
Too many proposals
While we have a very cl…

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Dev Planet in Engine | 2019-09-04 | Comment

Vulkan progress report #3

Work on porting the rendering engine to Vulkan continues at a steady pace.
3D Rendering
Work on 3D rendering has begun. This month was mostly spent on refactoring and modifying the core rendering architecture.
One of the main goals for Godot 4.0 is to…

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Dev Planet in Engine | 2019-09-02 | Comment

Rust GameDev: This Month in Rust GameDev #1 – August 2019

Welcome to the inaugural issue of the Rust Game Development Workgroup’s
monthly (hopefully!) newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to bu…

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Dev Planet in Engine, Tools | 2019-09-02 | Comment

WebSocket updates, UDP multicast

In effort to better Godot’s networking, two main changes were worked on in June and are now merged in the current master branch:

The third party library used to implement WebSocket in non web export has been changed.
PacketPeerUDP multicast support ha…

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Dev Planet in Engine | 2019-08-22 | Comment

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