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There are 1,758 posts filed in Engine (this is page 145 of 176).

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GSoC 2019 progress report #2

As announced previously, Godot is participating for the second time in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend.
The GSoC coding period…

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Dev Planet in Engine | 2019-08-21 | Comment

Rust GameDev: Introducing the Rust Game Development Working Group

Rust’s combination of low-level control, excellent performance
and modern build tools makes it an exciting choice for game developers.
The idea of a working group to support this burgeoning community has been proposed
many
times
over the years, and we’…

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Dev Planet in Engine, Tools | 2019-08-18 | Comment

Vulkan progress report #2

Progress with Vulkan
In our latest episode, I was just barely getting Vulkan to work. A month later, many things happened.
Lighting and shadows
2D Lighting was introduced in Godot 2.0, with support for 2D shadow mapping and basic normalmapping. While i…

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Dev Planet in Engine | 2019-08-03 | Comment

Flare: Now available: Downloads directly from Github

Initially, we only offered downloads of Flare binaries through Sourceforge. Later releasing the game on itch.io allowed us to offer an alternative download location. As of today, we’re going to also offer downloads through Github Releases starting with version 1.11. Because

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Games Planet in Engine, RPG | 2019-07-28 | Comment

Flare: Flare 1.11

Flare 1.11 is now available for download. Not much in this release, but players now have access to both private and shared stashes. Permadeath characters will of course only have access to their private stash.   Windows Installer (Engine + Game)

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Games Planet in Engine, RPG | 2019-07-27 | Comment

Meet the community at GodotCon Poznań 2019

We organize two Godot community events in the week leading to the Game Industry Conference (GIC) in Poznań, Poland: a new Godot Sprint for engine contributors on October 14 & 15, 2019 and a GodotCon for all users on October 16 & 17, 2019.
All G…

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Dev Planet in Engine | 2019-07-23 | Comment

GSoC 2019 progress report #1 (part 2)

As mentioned in the first part of this progress report, Godot is taking part in the Google Summer of Code (GSoC) programme for the second time, and we have 8 students working on specific projects for Godot Engine.
We’re now in the middle of the GSoC 3-…

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Dev Planet in Engine | 2019-07-18 | Comment

GSoC 2019 progress report #1 (part 1)

As announced previously, Godot is participating for the second time in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend.
In 2018 we had 5 stude…

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Dev Planet in Engine | 2019-07-17 | Comment

C# support on Android

In this devlog I will be talk about what I have been working on for the last two months. There are some nice new goodies coming for C# users with Godot 3.2.
Before starting, I would like to announce that this work is possible thanks to a generous donat…

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Dev Planet in Engine | 2019-07-12 | Comment

Maintenance release: Godot 2.1.6

It’s been a long time since our previous release in the 2.1 branch!
"Wait," I hear you say, "is the 2.1 branch still maintained 3 years after its first release?"
The answer is yes, on a "best effort" basis and focusing on …

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Dev Planet in Engine | 2019-07-11 | Comment

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