GSoC 2019 progress report #2 As announced previously, Godot is participating for the second time in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. The GSoC coding period… Continue Reading →
Rust GameDev: Introducing the Rust Game Development Working Group Rust’s combination of low-level control, excellent performance and modern build tools makes it an exciting choice for game developers. The idea of a working group to support this burgeoning community has been proposed many times over the years, and we’… Continue Reading →
Vulkan progress report #2 Progress with Vulkan In our latest episode, I was just barely getting Vulkan to work. A month later, many things happened. Lighting and shadows 2D Lighting was introduced in Godot 2.0, with support for 2D shadow mapping and basic normalmapping. While i… Continue Reading →
Flare: Now available: Downloads directly from Github Initially, we only offered downloads of Flare binaries through Sourceforge. Later releasing the game on itch.io allowed us to offer an alternative download location. As of today, we’re going to also offer downloads through Github Releases starting with version 1.11. Because Continue Reading →
Flare: Flare 1.11 Flare 1.11 is now available for download. Not much in this release, but players now have access to both private and shared stashes. Permadeath characters will of course only have access to their private stash. Windows Installer (Engine + Game) Continue Reading →
Meet the community at GodotCon Poznań 2019 We organize two Godot community events in the week leading to the Game Industry Conference (GIC) in Poznań, Poland: a new Godot Sprint for engine contributors on October 14 & 15, 2019 and a GodotCon for all users on October 16 & 17, 2019. All G… Continue Reading →
GSoC 2019 progress report #1 (part 2) As mentioned in the first part of this progress report, Godot is taking part in the Google Summer of Code (GSoC) programme for the second time, and we have 8 students working on specific projects for Godot Engine. We’re now in the middle of the GSoC 3-… Continue Reading →
GSoC 2019 progress report #1 (part 1) As announced previously, Godot is participating for the second time in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. In 2018 we had 5 stude… Continue Reading →
C# support on Android In this devlog I will be talk about what I have been working on for the last two months. There are some nice new goodies coming for C# users with Godot 3.2. Before starting, I would like to announce that this work is possible thanks to a generous donat… Continue Reading →
Maintenance release: Godot 2.1.6 It’s been a long time since our previous release in the 2.1 branch! "Wait," I hear you say, "is the 2.1 branch still maintained 3 years after its first release?" The answer is yes, on a "best effort" basis and focusing on … Continue Reading →