WebRTC support, progress report #2 In the last report we introduced WebRTC and the reasons why it’s being added to the list of web standards (and thus to Godot). As mentioned there, the WebRTC protocol supports a wide variety of applications: from VoIP, to video streaming, to custom dat… Continue Reading →
Flare: Flare 1.10 Flare 1.10 is now available for download. The most notable new feature is the redesigned pause menu, which incorporates the configuration menu. The changes to the action bar from version 1.09 have been reverted, as all of those options (and Continue Reading →
Maintenance release: Godot 3.1.1 It’s been about a month and a half since the release of 3.1-stable, and our contributors have worked hard to get you, most valued users, bugfixes, new features, and documentation updates. So on this nice and sunny Dutch King’s Day we’re happy to announ… Continue Reading →
Godot 3.2 will get a new Android plugin system Godot has a simple and efficient Android deploy system. With a single click, your project is running on your phone. With a single option (network filesystem deployment) your gigabyte-sized project is running and updating on your device in seconds. You … Continue Reading →
Release candidate: Godot 3.1.1 RC 1 Welcome to the first release candidate of what will shortly become Godot 3.1.1-stable. After the release of 3.1-stable about a month and a half ago we didn’t sit on our laurels. No sirre, not at all! Many bugs were fixed, improvements made, and documen… Continue Reading →
WebRTC support, progress report #1 Presentations Hello Godotters, my name is Fabio Alessandrelli, you may know me by my handle fales (faless on GitHub). Here are a few words about my Godot journey. I first discovered Godot in 2015 while looking for a good game engine (that would also wo… Continue Reading →
Atlas support returns to Godot 3.2 With the import system rewrite in Godot 3.0, the ability to import atlases was lost. Using atlases is not as common nowadays, given the processing power of desktop and devices has increased a lot, but there are many use cases where this may be worth it… Continue Reading →
Announcing the Godot 2019 showreel Another year, another showreel. As every year, the amount of quality games being created by Godot has increased significantly (as did the amount of submissions). Submissions The idea of the reel is to include games both published and in development. We… Continue Reading →
The State of Godot | GDC 2019, at GitHub HQ This year, during GDC, GitHub again hosted a Godot Meetup at their offices and the amount of attendants was considerably bigger than last year. Thanks hugely to them for all their support! We took the chance to do our GDC "keynote" presentati… Continue Reading →
Godot Engine awarded $50,000 by Mozilla Open Source Support program We are delighted to announce that Godot Engine has been awarded USD 50,000 by Mozilla as part of the Mozilla Open Source Support (MOSS) Mission Partners program. This is the second time that Godot receives a MOSS award, after a first award of USD 20,00… Continue Reading →