Engine
There are 1,712 posts filed in Engine (this is page 147 of 172).
Dev snapshot: Godot 3.1 beta 1
Introducing Japanese indies to Godot
Dev snapshot: Godot 3.1 alpha 5
Openage: D11: Openage modding API – Additions and Updates
Dev snapshot: Godot 3.1 alpha 4
Call for participation for GodotCon 2019
Flare: Flare 1.09.01
Dev snapshot: Godot 3.1 alpha 3
Doomsday 2.1 released
Doomsday 2.1 has been released (build 2900), coinciding with the 25th anniversary of DOOM! This version contains several improvements for an all-around nicer experience: Graphics optimization. While games still use the classic renderer like in 2.0, all graphics are now drawn using OpenGL 3.3. This enables optimizations for more efficient rendering of the player view, … Continue reading Doomsday 2.1 released