Godot 3.2 adds support for convex decomposition Another long awaited feature makes it for Godot 3.2. This makes the workflow for 3D games considerably easier, by allowing conversion of concave meshes of any form into a set of convex shapes. The convex problem To explain as simple as possible, this f… Continue Reading →
Godot 3.2 will get new audio features I left these out of 3.0 and never managed to work on it again, yet users requested them a lot this past year. Finally, they will be available for Godot 3.2. Audio Generators This is a new type of AudioStream that can be put in the regular stream player… Continue Reading →
Godot 3.2 will allow disabling editor features It sounds like an odd feature to have (and never crossed our minds at the beginning). Yet, more and more users requested it, and in their context it made a lot of sense. In the end, we now believe this functionality is of vital importance to strengthen… Continue Reading →
Godot 3.2 will get pseudo 3D support in 2D engine Pseudo 3D support Godot support for 2D is already mature and most of our users enjoy working with it. There is, however a growing trend of adding 3D layers to 2D games, which can be seen in successful titles such as Hollow Knight or Rayman Origins. Thi… Continue Reading →
Godot Engine to go public in 2019 Edit: This was of course a joke for April Fools’ Day 2019. Godot is not going public (and cannot, as it’s not owned by a company). There is truth behind the "Initial Pullrequest Offering" system outlined below though 🙂 We hear you and we un… Continue Reading →
Update on Godot AR and VR It may have seemed a little quiet on the Godot AR and VR front but a lot has been happening behind the scenes. With Godot 3.1 released and new plugins being uploaded to the asset library, an update on the state of things is long overdue. Godot 3.1 has … Continue Reading →
OpenMW 0.45.0 Released! The OpenMW team is proud to announce the release of version 0.45.0! Grab it from our Downloads Page for all operating systems. This release brings yet another horde of bug fixes and several new features, including support for per-group KF animation replacers, 360° screenshots, and the ability to brew a whole stack of a potion […] Continue Reading →
Status of Godot at GDC 2019 Rémi Verschelde, Hein Pieter van Braam and I went to GDC 2019 in representation of Godot. Until last year, I would go mostly alone. So, how did it go compared to last year? Game Developers Conference Before anything, I’m sure that many reading this art… Continue Reading →
Get Morrowind for free, today only! We’re a bit late to the party now, but there’s still a few hours left to go: Bethesda gives away Morrowind for free today (March 25th), and only today. You need a Bethesda.net account to get the code, otherwise it’s fully free! Get it here before it’s too late! Remember that you need a copy […] Continue Reading →
Godot 3.1 is out, improving usability and features After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1! It brings much-requested improvements to usability and many important features. Godot 3.0 was a massive releas… Continue Reading →