Release candidate: Godot 3.1 RC 3 All good things come in threes, so after our first two release candidates, here is Godot 3.1 RC 3. We’ve reached a state which we think should be good to release as the stable branch, so if no critical regression is found, the next build should be 3.1 … Continue Reading →
Release candidate: Godot 3.1 RC 2 We had our first release candidate for Godot 3.1 two days ago, and various critical bugs have been fixed since then, so we’re publishing a new candidate, RC 2. Please give it a try on various devices and platforms, and ensure that no critical issues ha… Continue Reading →
Release candidate: Godot 3.1 RC 1 After over one year of work, 5 alpha releases, 11 betas and 7000 commits by close to 500 contributors, we’re finally ready to wrap up the 3.1 version and let you all benefit from the hundreds of new features, enhancements and bug fixes that have been w… Continue Reading →
ET:Legacy 2.77 on its way! Since 2.76 launched a few weeks ago, the ET:Legacy team received quite a lot of feedback that was use to prepare our 2.77 roadmap. This next version is intended to be a smaller release, with a greater focus on fixing the most annoying … Continue Reading →
Dev snapshot: Godot 3.1 beta 11 As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we’re now publishing Godot 3.1 beta 11 with over 110 commits made since bet… Continue Reading →
Dev snapshot: Godot 3.1 beta 10 As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we’re now publishing Godot 3.1 beta 10 with 70 commits made since beta 9 a … Continue Reading →
Join the Godot Meetup at GDC 2019 As mentioned last week, several core developers and project representatives will be at the Game Developers Conference (GDC) in San Francisco next month. Like last year, our friends at GitHub provide us with the awesome opportunity to organize a Godot M… Continue Reading →
Openage: D13: Openage modding API – Diplomatic Stances (+ more updates) Introducing new features that concentrate on the diplomatic relationship between players Continue Reading →
Dev snapshot: Godot 3.1 beta 9 As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we’re now publishing Godot 3.1 beta 9 with close to 50 commits made since b… Continue Reading →
Godot in Google Summer of Code 2019 Google has accepted our application as participant organization in Google Summer of Code (GSoC) 2019! It’s our second participation in the programme, after GSoC 2018 where we had 5 students working on exciting topics. Here’s our organization page for 2… Continue Reading →