Castle Game Engine: Demo game using Blender, Sketchfab, Quaternius models, TCastleMoveAttack. Early Preview of TCastleMoveAttack merged. Slides from conference last week

Today’s news is a combo of new things 🙂 I am back from 1.5 weeks of conferencing (first in Germany then in Poland). I have fresh energy, new demo and slides for you to enjoy! First of all, I have merged to CGE master branch an initial design of TCastleMoveAttack component that allows to easily …

Castle Game Engine: Slides from my presentation in Köln (Cologne, Germany) today, spoilers about some new engine features

I’ve done a presentation about our engine at FPC & Lazarus meeting today in Köln, and I think it went really well. I had more time than usual, so after an introduction to the engine, I could go in more depth about some recently added features, including: (with some cool improvements announced last here, demo …

Castle Game Engine: Various new features – unused data analysis, more ways to set sound priority, comfortable TCastleComponentFactory, control quality of spheres/cones etc., “Copy URL” in editor, more

Cthulhu fhtagn! This news post contains a collection of Cthulhu renderings I posted in recent years — it turns out I post quite a lot of Cthulhu stuff. Usually, when I don’t have a perfect screenshot to illustrate a news post, I just pick something pretty rendered using our engine — it turns out that …