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There are 1,713 posts filed in Engine (this is page 150 of 172).

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Become a Godot contributor for Hacktoberfest 2018

October arrived, and with it one of the great community events of the FOSS year, the Hacktoberfest!
This event co-organized by Digital Ocean and GitHub has simple rules: contribute 5 pull requests to open source projects on GitHub, and you will get a c…

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Dev Planet in Engine | 2018-10-01 | Comment

Welcoming our new gold sponsor: ImageCampus

Godot gets a new Gold sponsor! In this case, we are welcoming Image Campus, an education institution located in Buenos Aires, Argentina, which specializes in animation, digital art and videogames.
They are one of the pioneers in the region regarding v…

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Dev Planet in Engine | 2018-09-21 | Comment

Godot gets a new FileSystem dock for 3.1

Before anything else, we would like to thank our long-time sponsor Gamblify for having donated this new feature to the community. Their involvement and their constant support to make this engine better are deeply appreciated.
For the upcoming 3.1 relea…

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Dev Planet in Engine | 2018-09-21 | Comment

Flare: FLARE Team organization on Github

We have relocated the engine and game Git repositories to a separate Github organization. They can be found at: https://github.com/flareteam/flare-engine https://github.com/flareteam/flare-game To those of you who regularly pull from these repositories, be sure to update you remotes: ### These assume

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Games Planet in Engine, RPG | 2018-09-20 | Comment

Openage: D9: Openage modding API – Civilizations and Uniqueness

Civilizations bring variety into games and add asymmetry

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Games Planet in Engine, RTS | 2018-09-20 | Comment

Simplex noise lands in Godot 3.1

Make some noise for Godot 3.1!
Simplex noise generation has just landed in Godot 3.1! This noise generation algorithm, originally invented by Ken Perlin, is fast and has really good results but it is still encumbered by some patents. That’s why Godot w…

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Dev Planet in Engine | 2018-09-19 | Comment

Thank You, Zack Middleton (zturtleman)

Zack Middleton (zturtleman) announced that he’ll be leaving the project, and Quake 3 engine development in general, on October 10th, 2018: October 10th 2018 is the 10 year anniversary of when I started modding ioquake3. It was my third attempt at creating a Ninja Turtle fangame within a three year time period. I intend to… Continue reading Thank You, Zack Middleton (zturtleman)

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Dev Planet in Engine, FPS | 2018-09-19 | Comment

Flare: Flare 1.08

Flare 1.08 is now available for download. This is a small release to patch up a few bugs in 1.07. The most critical bug from 1.07 was one that caused players to lose unlocked passive powers upon death. In rare

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Games Planet in Engine, RPG | 2018-09-17 | Comment

Openage: D8: Openage modding API – The Transformers

Transforming between states with certain abilities available

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Games Planet in Engine, RTS | 2018-09-13 | Comment

What to expect in the future

Long time no see! Time for some news then. A lot has happened since 0.44, and 0.45 would be a quite big release already if it were to be released right now. If you go to our repository and filter out the latest closed issues, you’ll notice something: quite a lot of them were done […]

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Games Planet in Engine, RPG | 2018-09-09 | Comment

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