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There are 1,758 posts filed in Engine (this is page 150 of 176).

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Dev snapshot: Godot 3.1 beta 8

As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we’re now publishing Godot 3.1 beta 8 with close to 50 commits made since b…

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Dev Planet in Engine | 2019-02-26 | Comment

Dev snapshot: Godot 3.1 beta 7

As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we’re now publishing Godot 3.1 beta 7 with close to 25 commits made since b…

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Dev Planet in Engine | 2019-02-24 | Comment

Submissions open for Godot 2019 showreel

Are you proud of your Godot-made game or tool (published or work in progress) and would you like us to showcase it in Godot’s 2019 showreel? Please send us a short video (10-15 secs) for us to include it!
Requirements:

If your game can scale resoluti…

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Dev Planet in Engine | 2019-02-22 | Comment

Dev snapshot: Godot 3.1 beta 6

As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we’re now publishing Godot 3.1 beta 6 with close to 150 commits made since …

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Dev Planet in Engine | 2019-02-22 | Comment

Followers of shadows, the day has come!

Two weeks ago, we wrote about OpenMW’s offical multiplayer fork, TES3MP. Missed that? Read it here. This week, however, we want to talk more about the main project: the OpenMW engine. A lot of things have happened since the last news post on that topic. So, what’s the news? Let’s begin with a recently merged […]

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Games Planet in Engine, RPG | 2019-02-20 | Comment

Meet with Godot Representatives at GDC 2019

Another year, another GDC! This year, many of us core developers will be attending GDC in representation of the project to meet with companies interested in knowing more about Godot (or just meeting with us).
If you want to meet with us during GDC, ple…

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Dev Planet in Engine | 2019-02-20 | Comment

Doomsday 2.1.1 released

2.1.1 is a patch release that improves the stability of the engine and fixes some incorrect behavior. There were a couple of regressions in the renderer such as white flashes with additively blended dynamic lights, and black walls appearing in the sky. A few bugs have also been fixed in the game menus and resource … Continue reading Doomsday 2.1.1 released

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Games Planet in Engine, FPS | 2019-02-17 | Comment

Dev snapshot: Godot 3.1 beta 5

It’s only been a few days since beta 4, but we’re making very good progress on polishing the 3.1 beta, with many bugs being fixed every day. We’ll soon be able to issue a Release Candidate (RC) build and from there, proceed quickly to the stable releas…

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Dev Planet in Engine | 2019-02-17 | Comment

Dev snapshot: Godot 3.1 beta 4

The last couple of weeks have been busy, as many core developers were meeting in Brussels for the Godot Sprint, FOSDEM and GodotCon. We’ll post an update about what we did there and some of the topics discussed in coming days, stay tuned!
Nevertheless,…

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Dev Planet in Engine | 2019-02-12 | Comment

Time to make stuff official

Hello again. First of all: Sorry for the delay of 0.45.0. It is more or less ready for release and has been for quite some time. Real life just caught up for raevol and Atahualpa, our release manager and release video producer respectively. We want each release to be seen and downloaded by as many […]

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Games Planet in Engine, RPG | 2019-02-04 | Comment

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