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There are 1,713 posts filed in Engine (this is page 151 of 172).

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Hero wanted! (3.1 version)

Looking for a good chance to learn about Godot internals and development? Want to become a hero and help with the release of Godot 3.1? This is your chance!
Like every time we release an alpha, many issues were tagged as "Hero Wanted" and inc…

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Dev Planet in Engine | 2018-09-08 | Comment

Openage: D7: Openage modding API – Too many villagers!

Villagers and their gathering abilities, animations and gender

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Games Planet in Engine, RTS | 2018-09-06 | Comment

Dev snapshot: Godot 3.1 alpha 1

Long awaited, Godot 3.1 alpha 1 is our first milestone towards the stable release of Godot 3.1, packed with 7 months of development since Godot 3.0 (over 3,500 commits!).
Contrarily to our 3.0.x maintenance releases, which include only thoroughly revie…

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Dev Planet in Engine | 2018-08-31 | Comment

Openage: D6: Openage modding API – Inventory System

Ability for storing Item game entities

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Games Planet in Engine, RTS | 2018-08-30 | Comment

Meet the community at GodotCon Poznań 2018

After our GodotCon in Brussels in February 2018, we’re preparing a new Godot Convention (GodotCon), this time in Poznań, Poland on Wed 10 & Thu 11 October 2018.
TL;DR:

Events page with all details.
Registration form for GodotCon Poznań.
We need sp…

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Dev Planet in Engine | 2018-08-28 | Comment

Openage: D5: Openage modding API – Bonus

Boni are the second customization option for game entities

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Games Planet in Engine, RTS | 2018-08-23 | Comment

Openage: D4: Openage modding API – Archers don’t kill units, projectiles do!

Attack with and without projectiles

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Games Planet in Engine, RTS | 2018-08-17 | Comment

Openage: D3: Openage modding API – Patching

Patches introduce changes at runtime

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Games Planet in Engine, RTS | 2018-08-16 | Comment

Soft Body in Godot 3.1

Soft body support has finally arrived!
It is now possible to create cloth simulation and soft bodies by just adding a node. In the following tutorial, you will learn how to create a Soft Ball and a Cloak.
At the end you will find a video with a more a…

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Dev Planet in Engine | 2018-08-07 | Comment

Skeleton Inverse Kinematic – Godot 3.1

This blog post is an announcement that 3D IK support was merged to the upcoming 3.1 branch.
Thanks to a new node, SkeletonIK, it is possible to procedurally change a skeleton pose! Check this explanatory video where you can learn how to use it:

The pr…

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Dev Planet in Engine | 2018-08-05 | Comment

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