Hero wanted! (3.1 version) Looking for a good chance to learn about Godot internals and development? Want to become a hero and help with the release of Godot 3.1? This is your chance! Like every time we release an alpha, many issues were tagged as "Hero Wanted" and inc… Continue Reading →
Openage: D7: Openage modding API – Too many villagers! Villagers and their gathering abilities, animations and gender Continue Reading →
Dev snapshot: Godot 3.1 alpha 1 Long awaited, Godot 3.1 alpha 1 is our first milestone towards the stable release of Godot 3.1, packed with 7 months of development since Godot 3.0 (over 3,500 commits!). Contrarily to our 3.0.x maintenance releases, which include only thoroughly revie… Continue Reading →
Openage: D6: Openage modding API – Inventory System Ability for storing Item game entities Continue Reading →
Meet the community at GodotCon Poznań 2018 After our GodotCon in Brussels in February 2018, we’re preparing a new Godot Convention (GodotCon), this time in Poznań, Poland on Wed 10 & Thu 11 October 2018. TL;DR: Events page with all details. Registration form for GodotCon Poznań. We need sp… Continue Reading →
Openage: D5: Openage modding API – Bonus Boni are the second customization option for game entities Continue Reading →
Openage: D4: Openage modding API – Archers don’t kill units, projectiles do! Attack with and without projectiles Continue Reading →
Soft Body in Godot 3.1 Soft body support has finally arrived! It is now possible to create cloth simulation and soft bodies by just adding a node. In the following tutorial, you will learn how to create a Soft Ball and a Cloak. At the end you will find a video with a more a… Continue Reading →
Skeleton Inverse Kinematic – Godot 3.1 This blog post is an announcement that 3D IK support was merged to the upcoming 3.1 branch. Thanks to a new node, SkeletonIK, it is possible to procedurally change a skeleton pose! Check this explanatory video where you can learn how to use it: The pr… Continue Reading →