Dev snapshot: Godot 2.1.5 RC2 Yes, you read correctly: Godot 2.1.5 is still being worked on, four months after the previous release candidate and close to one year after the 2.1.4 stable release! I planned to release it much sooner, but 3.0 and its subsequent maintenance releases h… Continue Reading →
Openage: D0: Openage modding API – Introduction a first draft of the openage mod API Continue Reading →
Godot 3.1 will get many improvements to KinematicBody KinematicBody One of the features that make Godot stand out is how easy it is to use the physics engine for non-physics games. KinematicBody allows controlling a character entity around with a single function (move_and_slide). Simply pass a linear velo… Continue Reading →
Visual Shader Editor is back After some weeks of work, the new visual shader editor is ready for testing! What is a visual shader editor? This editor allows creating shaders using nodes and connections, instead of typing code. It provides a simple and fool-proof way for those not … Continue Reading →
Maintenance release: Godot 3.0.5 Oh hello, I didn’t see you there. Come in and join us at the dinner table with Godot 3.0.5. This is another relatively small release but many people were bitten by the Google Play privacy policy issue. This is why we decided to release sooner rather th… Continue Reading →
Results of the Godot Jam – June 2018 After three days of intensive game development and two weeks of playtesting and rating (over 3,500 ratings!), we now have the results for our June 2018 Godot Community Game Jam! 110 participants developed games with Godot Engine on the theme TEMPERATUR… Continue Reading →
Help us plan OpenMW’s future It’s hard to believe that OpenMW 0.1.0 was released just over 10 years ago! What began as a barely functional ESM viewer is now a complete replacement for vanilla Morrowind and a complete engine for creating original games. There are still a few features that need to be polished, like shadows and AI recastnavigation, but […] Continue Reading →
Godot at the RMLL / LSM 2018 in Strasbourg, July 7-12 Godot will be at the Libre Software Meeting 2018 (also known as RMLL – Rencontres Mondiales du Logiciel Libre) in Strasbourg, France from Saturday 7 July to Thursday 12 July. We will give a 1-hour talk, a 3-hour game development workshop, and there wil… Continue Reading →
Godot gets new Animation Tree + State Machine After a long time coming, and as part of the trend of modernizing many old Godot subsystems, the animation tree has been rewritten from scratch and it’s now brand new, with plenty of new features. This was one of the main missing features in Godot, wh… Continue Reading →
Maintenance release: Godot 3.0.4 Welcome to Godot 3.0.4. This is a bit of a brown paper bag release. There is a bug in 3.0.3 causing crashing of the asset library on systems with low threadcount CPUs. This was missed as I did testing only with machines of 8 threads and higher. This bu… Continue Reading →