Godot Leap Motion Support Support for the Leap Motion sensor was added as a GDNative plugin a few months back however full support for this sensor required changes made in Godot 3.0.3. With Godot 3.0.3 officially released we can now announce support for this wonderful device. … Continue Reading →
The Godot Jam starts now, theme: Temperature With a slight delay(1), the Godot Community Game Jam is now starting and we can announce the theme that was elected by the community: TEMPERATURE That’s it! The jam starts today (Friday 15 June) at 19:30 UTC and will end on Monday 18 June at 23:59:59 U… Continue Reading →
Maintenance release: Godot 3.0.3 We are proud to announce the availability of Godot 3.0.3. Thanks to Ignacio Etcheverry (neikeq) it is now possible to export C# based projects to Windows, Linux, and MacOSX! This release, however, still has the APK permission problem. We’re hoping to f… Continue Reading →
Vote for the Godot Jam’s theme! As announced a few days ago, we will have a Godot Community Game Jam the coming week-end, from Friday 15 June at 18:00 UTC to Monday 18 June at 23:59 UTC. Check the itch.io page for the latest details and to register! We had dozens of great proposals f… Continue Reading →
Upcoming Godot Jam on 15-18 June, theme proposals We’ll host a new Godot Community Game Jam next week-end, from Friday 15 June to Monday 18 June, see the itch.io jam page. It’s been a loooong time since our previous one in December 2016, and the community has changed a lot since then, so we’re thrille… Continue Reading →
Godot gets a brand new animation editor (with cinematic support) The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). The new one builds upon the strengths of the previous one but does massi… Continue Reading →
Godot APK Fixer tool As previously mentioned in this blog post the Godot placeholder permissions are causing some issues on the play store. We are working on fixing this for future versions of Godot but games stuck on older versions have to do a bit of work to get their ga… Continue Reading →
Importing 3D assets from Blender (GameDev.tv) The following post is a guest article by Michael Bridges of GameDev.tv, where he runs the Blender course among other things. He is collaborating with Yann Burrett and Ben Tristem on their upcoming Godot course on Udemy, and offered to share a tutorial … Continue Reading →
GLES2 and GDNative, progress report #6 Introduction The GLES2 backend is getting closer and closer to completion, this progress report shows a detailed overview of the steps taken to implement PBR. Roadmap Done May 2018 enviroment relections cubemap filtering implement BRDF omni lights lam… Continue Reading →
Dev snapshot: Godot 3.0.3 RC 3 We’re pleased to announce the third release candidate for what will become Godot 3.0.3. Quite a lot of work went into making the Mono exports work for Windows targets. It turned out to be quite a hairy problem. But now Mono exports to Windows, Linux, a… Continue Reading →