Happy 15th anniversary W:ET Wolfenstein: Enemy Territory just had its 15th anniversary, which for a videogame is astonishing to say the least. To celebrate the fact, Titeuf from 85-Productions created a trailer showcasing the original game and promoting the upcom… Continue Reading →
Fixing Godot games published in Google Play After games being published using Godot on Google Play for almost 8 years with no problems, Google decided they don’t like the format we use for exporting any more and is suspending many published games. The problem comes from Godot using placeholder p… Continue Reading →
Ben Tristem & GameDev.tv are kickstarting a Godot course If you are into game development, chances are that you’ve heard of Ben Tristem and his GameDev.tv team, as they are making some of the best-rated online courses on Udemy for game engines like Unity3D and Unreal Engine 4, as well as art making tools lik… Continue Reading →
Godot gets a new Inspector Work is ongoing to completely overhaul Godot inspector. This was a pending assignment for me since even before Godot was open sourced but, as always, other issued had priority. Most of the work is currently done, only pending bugfixes and visual improv… Continue Reading →
Godot’s ragdoll system Godot is getting more and more interesting features in this period, and one aspect on which we are focusing on is the Skeleton node. We are working on implementing some features like Inverse Kinematics, Ragdoll, a better animation player, and a state m… Continue Reading →
Dev snapshot: Godot 3.0.3 RC 2 We’re pleased to announce the second release candidate for what will become Godot 3.0.3. We’ve added quite a few bugfixes compared to rc1 and a port of RandomShaper’s mouse input emulation code. For this release I’ve had to redo our buildsystem (again)… Continue Reading →
GLES2 and GDNative, progress report #5 Introduction The progress of last month was largely defined by stabilizing the 3D renderer with many smaller fixes, but work on the PRB side of things has begun and the GDNative system also saw some quality-of-life changes again, with improvements to t… Continue Reading →
Godot gets 2D skeletal deform Currently, Godot is pretty comfortable for doing 2D cutout animation, with several games in development making use of this feature. A very common request, though, was the ability to do custom mesh deformation based on the same bones used to animate se… Continue Reading →
Dev snapshot: Godot 3.0.3 RC 1 Note: Release candidate 2 is out now! This is the first release candiate for what will become Godot 3.0.3. This release has over 100 bugfixes and new features. A full human-readable changelog is still to be created but the git shortlog can be downloade… Continue Reading →
Godot gets CSG support After years of discussion on how to implement CSG, Godot finally gets suport for it. This implementation is simple, but makes use of Godot’s advanced architecture to shine. Wait, what is CSG? CSG stands for "Construtive Solid Geometry", and i… Continue Reading →