Sketchfab integrates with Godot Sketchfab is a well-known site where you can browse a big library of 3D models and download them for use in your own projects. Many of them are free, covered by open licenses. They have just announced their download API (announcement), which allows thi… Continue Reading →
Dev snapshot: Godot 2.1.5 beta 2 As mentioned in a previous blog post, we plan to continue supporting the 2.1.x branch for a while – at least until 3.1 is released, bringing back support for low and mid-end mobile and low-end desktop GPUs via OpenGL ES 2.0 / OpenGL 2.1. The feedback o… Continue Reading →
Join us at GDC during the Godot Meetup 2018! Will you be attending GDC? If so, please come visit us at our 2018 meetup that we organize together with GitHub. If you are a Godot user, this will be a great chance to meet other Godot users and developers. If you are only interested about Godot (an… Continue Reading →
Maintenance release: Godot 3.0.2 This is a fairly small release but still something to be excited about! We found some small issues with the 3.0.1 release that we’ve decided were worth releasing a 3.0.2 for, the most important fix being that it’s now again possible to run an individua… Continue Reading →
Moving to Vulkan (and ES 2.0) instead of OpenGL ES 3.0 Edit: Changed post title for clarity (previously Abandoning OpenGL ES 3.0 for Vulkan (and ES 2.0)). We are not abandoning the current OpenGL ES 3.0 backend right now: as outlined in the post, we will start working on a Vulkan backend, which will eventu… Continue Reading →
Maintenance release: Godot 3.0.1 Since we haven’t found any major issues in our release candidate, we are now releasing Godot 3.0.1! The only regression reported was a renaming issue on Windows which we fixed. If you were eagerly waiting for 3.0.1, you can go directly to our Download … Continue Reading →
Introduction and Godot 3.0.1-rc1 Hi Godot! My name is Hein-Pieter van Braam-Stewart. Some of you might know me on IRC/Discord/Matrix as ‘TMM’ and on GitHub as ‘hpvb’. To help RĂ©mi (Akien) focus on making sure the master branch is as good as it can be, I’m looking after the stable bran… Continue Reading →
Update on recent VR developments It has been a very busy month on the VR front in Godot. OpenVR The focus for development has remained on OpenVR support for the most part and it is slowly finding use within the community. With the release of Godot 3.0 the OpenVR module can now be down… Continue Reading →
Dev snapshot: Godot 2.1.5 beta 1 Godot 3.0 was released a few weeks ago, and the feedback we are getting so far is incredible. The new version is of course not perfect, but for a major compatibility breaking release with over 18 months of development, it seems to be pretty usable and … Continue Reading →
Preparing for GDC 2018 Spreading the word about Godot Me and other Godot devs will be present at GDC 2018. The plan is to push Godot more into the corporate world. For this, the idea is meeting with devs or decisionmakers within companies, so we can do a very short presentat… Continue Reading →