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Engine

There are 1,758 posts filed in Engine (this is page 157 of 176).

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Openage: D1: Openage modding API – Units, Buildings & more

About the representation of game world objects

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Games Planet in Engine, RTS | 2018-07-26 | Comment

GSoC 2018 progress report #1

For the first time this year, Godot participates in the Google Summer of Code (GSoC). We have five students working on some great projects to add new features to the engine, either via C++ modules, GDNative plugins or external plugins. See our previous…

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Dev Planet in Engine | 2018-07-25 | Comment

GLES2 and GDNative, progress report #7

Introduction
After all the light types are implemented, the next step is to implement shadow mapping, with all its frustrating implementation details 😉
Roadmap
Done June 2018

finish lights
implement shadow atlas
depth rendering for shadow mapping
spo…

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Dev Planet in Engine | 2018-07-23 | Comment

Optional typing in GDScript

While GDScript is made with the ease-of-use in mind, many people wanted to add type information into their scripts. This helps avoiding potential bugs and also allows a better code completion. We’re now introducing an additional syntax to add type hint…

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Dev Planet in Engine | 2018-07-22 | Comment

raylib 2.0 released!

Here it is a new version of raylib ! In raylib 2.0 the full API has been carefully reviewed for better consistency, some new functionality has been added and the overall raylib experience has been gr…

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Dev Planet in Engine | 2018-07-21 | Comment

Dev snapshot: Godot 2.1.5 RC2

Yes, you read correctly: Godot 2.1.5 is still being worked on, four months after the previous release candidate and close to one year after the 2.1.4 stable release!
I planned to release it much sooner, but 3.0 and its subsequent maintenance releases h…

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Dev Planet in Engine | 2018-07-19 | Comment

Openage: D0: Openage modding API – Introduction

a first draft of the openage mod API

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Games Planet in Engine, RTS | 2018-07-19 | Comment

Godot 3.1 will get many improvements to KinematicBody

KinematicBody
One of the features that make Godot stand out is how easy it is to use the physics engine for non-physics games.
KinematicBody allows controlling a character entity around with a single function (move_and_slide). Simply pass a linear velo…

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Dev Planet in Engine | 2018-07-17 | Comment

Visual Shader Editor is back

After some weeks of work, the new visual shader editor is ready for testing!
What is a visual shader editor?
This editor allows creating shaders using nodes and connections, instead of typing code. It provides a simple and fool-proof way for those not …

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Dev Planet in Engine | 2018-07-14 | Comment

Maintenance release: Godot 3.0.5

Oh hello, I didn’t see you there. Come in and join us at the dinner table with Godot 3.0.5. This is another relatively small release but many people were bitten by the Google Play privacy policy issue. This is why we decided to release sooner rather th…

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Dev Planet in Engine | 2018-07-08 | Comment

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