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Engine

There are 1,619 posts filed in Engine (this is page 157 of 162).

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Flare: Flare 1.09

Flare 1.09 is now available for download. This release features several interface improvements, new options for mouse movement, and the introduction of alchemy. Interface improvements A handful of the options that were previously found on the “Interface” tab of the

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Games Planet in Engine, RPG | 2018-12-09 | Comment

Flare: Showcasing Community Mods

The Mods page has been updated with the Demonic UI mod and other community mods. Flare has a great community, and these mods deserve a spot on this site. And for those wondering, development of Flare 1.09 is going well.

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Games Planet in Engine, RPG | 2018-11-30 | Comment

Openage: D10: Openage modding API – Restocking farms

Renewable resources in openage with farming as an example

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Games Planet in Engine, RTS | 2018-11-25 | Comment

Godot Patreon and goals updated, help us hire Pedro Estébanez

It has been a year since we started actively asking for donations on Patreon (and other means). Thanks to that, I could work paid for an entire year so far (which has resulted in dozens of new features and me helping a huge amount of contributors).
Th…

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Dev Planet in Engine | 2018-11-23 | Comment

Fixing tangents for accurate normal maps

While normal maps have been a staple of the Godot render engine for years, new capabilities of the render engine introduced in Godot 3.1 also require the generation of tangents and bi-tangents (often refered to as binormals in engines’ documentation) t…

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Dev Planet in Engine | 2018-11-21 | Comment

Will your contribution be merged? Here’s how to tell

The pull request workflow is great, because it allows proposing changes to the codebase in a way where they can be evaluated, reviewed (with feedback) and eventually merged or rejected. Despite this, a large amount of pull requests (PRs) get rejected f…

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Dev Planet in Engine | 2018-11-19 | Comment

OpenMW version 0.45 is in RC phase

Greetings! We just want to inform you all that OpenMW version 0.45 is finally in RC phase, which means it will soon™ be released to you all. One important thing, just so you don’t get too excited just yet: neither shadows nor recastnavigation (better AI pathfinding, basically) will be included in the release, even though […]

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Games Planet in Engine, RPG | 2018-11-13 | Comment

Meet the community at FOSDEM and GodotCon 2019

Winter is coming upon those of us in Europe, and it’s time to plan our biggest yearly community meetup again, GodotCon Brussels!
Like the past two years, we will attend FOSDEM 2019 in Brussels, Belgium (Sat 2 & Sun 3 February 2019). And like the pa…

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Dev Planet in Engine | 2018-11-07 | Comment

Open ARPG and JRPG demos on GDquest

Over the past year, I’ve been working on open source demos to help people get the most out of tutorials. I also contributed some to the official Godot demo repositories.
Now I would like to go one step further. Small demos are great at giving you a sen…

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Dev Planet in Engine | 2018-11-05 | Comment

Dev snapshot: Godot 3.1 alpha 2

Two months after our previous alpha, we are pleased to release Godot 3.1 alpha 2, a new development snapshot of the master branch, moving slowly but steadily towards the beta status.
Contrarily to our 3.0.x maintenance releases, which include only thor…

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Dev Planet in Engine | 2018-11-02 | Comment

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