Castle Game Engine: Important bugfixes – scaling mesh collider, STL and CW faces, water shader, macOS Retina and clipboard, Delphi integration

Announcing a few more important fixes from the last ~month. As usual, remember that all the bugfixes are available immediately in the latest download. And if you like what we do, we appreciate your support on Patreon! Bugfixes worth mentioning: Fixed scaling . Scaling the by just setting the , like MyScene.Scale := Vector3(100, 100,100) …