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There are 1,714 posts filed in Engine (this is page 163 of 172).

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Dev snapshot: Godot 3.0 alpha1

After almost one year of development, the master branch (future Godot 3.0) is mostly feature-complete and ready for broader testing by the Godot community. We are therefore releasing a first alpha snapshot for existing users to play with and report bug…

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Dev Planet in Engine | 2017-07-26 | Comment

Auto-Update Update

Ryan “icculus” Gordon has surprised us with a cross-platform auto-updater for ioquake3. Created thanks to contributions to his patreon campaign, here’s how Ryan describes it: I’ve written an autoupdater for ioquake3, with the intention of the game operating much like Google Chrome…it just stays up to date and you don’t really notice. This has been… Continue reading Auto-Update Update

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Dev Planet in Engine, FPS | 2017-07-14 | Comment

Beta release for Python support

This is a guest post by Emmanuel Leblond (touilleMan), a Godot contributor and Python lover who develops a GDNative interface to use Python 3 as alternative scripting language in Godot. To answer the obligatory question: yes, the plan is still to ship …

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Dev Planet in Engine | 2017-07-12 | Comment

Tests needed for Godot 2.1.4-rc

Edit 2017-08-25: Here’s finally the release candidate build. WinRT templates are still missing, but they’re not blocking for the release given that they are experimental.

Download the RC build
Check the detailed changelog since 2.1.3
Check the changel…

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Dev Planet in Engine | 2017-06-25 | Comment

Make 2d games with Godot, last day on Kickstarter

We’re in the last few hours of Make 2D Games with Godot on Kickstarter. It’s been a resounding success. It came out a lot better than our most optimistic guesses, with more than 4 times the initial goal. And it’s not done just yet! There’s a few hours …

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Dev Planet in Engine | 2017-06-20 | Comment

Progress report April/May 2017

It’s been a while since the last progress report, and there have been lots of changes in the development branch that you might not have heard of yet. Usually we let our lead developer Juan (reduz) do progress reports on his impressive work on rendering…

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Dev Planet in Engine | 2017-06-14 | Comment

Make Professional 2d Games with Godot: Kickstarter LIVE

Learn to create your own 2d game inspired by Zelda!
GDquest is on Kickstarter again, and we’re doing this in collaboration with the Godot developers. We want to bring you the first professional course for our favourite Free and Open Source Game Engine!…

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Dev Planet in Engine | 2017-05-22 | Comment

raylib 1.7 released

New raylib version 1.7 arrives with lots of improvements. Some highlights of this new version are: More than 30 new functions added to the library, functions to control Window, utils to work with file…

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Dev Planet in Engine | 2017-05-19 | Comment

Godot course on Kickstarter next Monday!

Update: the Kickstarter is live! Check it out now

This is a guest post from GDquest, a content creator who will soon start a Kickstarter campaign for a professional Godot course, with the full support of the Godot dev team.

Hey there, I’m GDquest. I…

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Dev Planet in Engine | 2017-05-15 | Comment

Maintenance release: Godot 2.1.3

Short of three months after the release of Godot 2.1.2, the community is proud to announce this new maintenance update in the stable branch, Godot 2.1.3!
Due to the long development process of the upcoming Godot 3.0 (see our Devblog for technical posts…

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Dev Planet in Engine | 2017-04-12 | Comment

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