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There are 1,758 posts filed in Engine (this is page 163 of 176).

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Dev snapshot: Godot 3.0 RC 1

So Godot 3.0 won’t be a 2017 release as we had hoped during the last semester, but we are pretty confident that you will get it in January 2018 to properly kickstart this new year!
We fixed hundreds of bugs and declared the release freeze, which means …

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Dev Planet in Engine | 2018-01-14 | Comment

GodotCon 2018: Venue and Call for Proposals

Last month we announced the date of our big community event in Europe, GodotCon 2018, which will take place in Brussels on 5 & 6 February 2018, right after the FOSDEM (where we will also have a stand and give a presentation of Godot 3).
The venue
A…

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Dev Planet in Engine | 2018-01-10 | Comment

Next Patreon goal: Help us hire Rémi Verschelde (Akien) full time!

Godot on Patreon
We have been on Patreon since August 2017 and the net result has been overwhelmingly positive, with us reaching our first goal in less than a month and reaching today a generous $6000 of monthly donations!
If you haven’t become our pat…

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Dev Planet in Engine | 2018-01-08 | Comment

A look at the GDNative architecture

The GDNative architecture changed a lot since the very first version of the then-called "DLScript". With the release of Godot 3.0 approaching and the API getting more and more stable it is a good time to give an overview of what GDNative actu…

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Dev Planet in Engine | 2018-01-02 | Comment

Dev snapshot: Godot 3.0 beta 2

Edit 22.12.2017: Windows binaries (both the editor binaries and the export templates) have been replaced by versions without OpenMP support, the latter forcing the installation of the MS Visual C++ Redistributable 2017 to get the OpenMP DLL. If you dow…

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Dev Planet in Engine | 2017-12-22 | Comment

Introducing the new “last minute” lightmapper

Wait, are we not in Beta?
A considerable number of users requested a more efficient way to have GI (Global Illumination) in their projects. Godot 3.0 currenty offers the GIProbe node, which provides a real-time approximation to GI. This generally works…

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Dev Planet in Engine | 2017-12-14 | Comment

Get ready for FOSDEM and GodotCon 2018!

Last year in February, we attended the FOSDEM and organized our very own GodotCon (a.k.a. GDC, the GoDot Convention), and it was a great community time for all who could attend in Brussels, Belgium.
For the coming year, we are lucky to be selected agai…

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Dev Planet in Engine | 2017-12-11 | Comment

Let people touch Godot!

Maybe you have already seen an AdPod around. They are three-sided giant multitouch-capable screens. The company behind them customizes them for very important customers for promotion campaings for things like movies (Disney, Universal).
They "skin…

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Dev Planet in Engine | 2017-12-09 | Comment

Bugs: Let’s catch ’em all this Saturday 9 December

Since our Godot 3.0 beta 1 release last week, there have been more than 70 bugs fixed and over 100 bug reports created!
Both testers and developers are doing a great job, but we need to go ever faster to get Godot 3.0 out as soon as possible – especial…

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Dev Planet in Engine | 2017-12-08 | Comment

Hero Wanted campaign for fixing final bugs launchs!

We are all working hard on fixing the remaining issues for delivering a stable Godot 3.0 as soon as possible, but we
definitely need a hand to speed up the work!
Because of this, we are re-launching the Hero Wanted campaign, this time it’s the ultimate…

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Dev Planet in Engine | 2017-12-06 | Comment

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