Godot’s new renderer, progress report #3 Introduction It’s been a month since the second progress report, and progress continues towards the new Godot renderer. This milestone was (and will likely be) the most difficult, due to the techniques that had to be implemented. As a result, many of t… Continue Reading →
Godot Community Game Jam – Dec 2016 / Jan 2017 After the success of our previous games jams in March 2016 and June 2016, and since the community seemed pretty motivated for a new one, we are organizing a new Godot Community Game Jam that will run from 16 December 2016 to 31 January 2017. As the pre… Continue Reading →
Map Porting The process of map porting is steadily gaining speed. The second map after Bergen, by Detoeni, which is currently in development phase is good ol’ Würzburg Radar. While one of the general rules we stated for map porting is, that the at… Continue Reading →
Godot’s new renderer, progress report #2 Introduction It’s been a month since the first progress report, and progress continues towards the new Godot renderer. Little by little every system falls into place, and rendering starts feeling a lot more mature. That said, there is still a lot missi… Continue Reading →
Vote us! The good people over at modDB have launched their annual "Mod of the Year" award competition. There are three phases and in the current phase 1, people can nominate their favourite mods. After Phase 1 the Top100 will advance … Continue Reading →
Maintenance release: Godot 2.1.1 Errata: Nov 20, 2016 @ 18:40 UTC: Linux export templates were problematic when deploying games to Steam. If that’s your case, you may want to redownload the export templates. Nov 19, 2016 @ 15:30 UTC: If you downloaded Godot 2.1.1 before this date, th… Continue Reading →
Onward to the new 3D renderer As already noticed by those of you who follow the development effort closely, we had a change of roadmap since what was announced when Godot 2.1 was released. Indeed, we decided to skip the planned 2.2 release and head on directly towards Godot 3.0, th… Continue Reading →
Godot’s new renderer, progress report #1 Introduction As many of you have probably heard, a new rendering backend is being worked on for Godot. One of the most common comments from potential users evaluating Godot is that, for 2D, Godot is awesome but for 3D it’s pretty far from the mainstrea… Continue Reading →
The Asset Library web frontend reaches beta After several months of waiting (obligatory joke) and more importantly of development, the web frontend to Godot’s Asset Library finally reached the beta status! What does it mean? That the Asset Lib frontend is now officially public and that the commu… Continue Reading →
Making shaders more accessible About shaders For most game developers, shaders are this scary monster that presents itself with such a complexity that it seems out of reach. In reality, shaders are quite simple by default and just get more complex the more you add to them. To explai… Continue Reading →