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There are 1,714 posts filed in Engine (this is page 165 of 172).

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Godot’s new renderer, progress report #3

Introduction
It’s been a month since the second progress report, and progress continues towards the new Godot renderer. This milestone was (and will likely be) the most difficult, due to the techniques that had to be implemented.
As a result, many of t…

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Dev Planet in Engine | 2016-12-31 | Comment

Godot Community Game Jam – Dec 2016 / Jan 2017

After the success of our previous games jams in March 2016 and June 2016, and since the community seemed pretty motivated for a new one, we are organizing a new Godot Community Game Jam that will run from 16 December 2016 to 31 January 2017.
As the pre…

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Dev Planet in Engine | 2016-12-15 | Comment

Map Porting

The process of map porting is steadily gaining speed. The second map after Bergen, by Detoeni, which is currently in development phase is good ol’ Würzburg Radar.
While one of the general rules we stated for map porting is, that the at…

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Games Planet in Engine, FPS | 2016-12-06 | Comment

Godot’s new renderer, progress report #2

Introduction
It’s been a month since the first progress report, and progress continues towards the new Godot renderer. Little by little every system falls into place, and rendering starts feeling a lot more mature.
That said, there is still a lot missi…

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Dev Planet in Engine | 2016-12-04 | Comment

Vote us!

The good people over at modDB have launched their annual "Mod of the Year" award competition. There are three phases and in the current phase 1, people can nominate their favourite mods. After Phase 1 the Top100 will advance …

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Games Planet in Engine, FPS | 2016-12-01 | Comment

Maintenance release: Godot 2.1.1

Errata:

Nov 20, 2016 @ 18:40 UTC: Linux export templates were problematic when deploying games to Steam. If that’s your case, you may want to redownload the export templates.
Nov 19, 2016 @ 15:30 UTC: If you downloaded Godot 2.1.1 before this date, th…

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Dev Planet in Engine | 2016-11-17 | Comment

Onward to the new 3D renderer

As already noticed by those of you who follow the development effort closely, we had a change of roadmap since what was announced when Godot 2.1 was released.
Indeed, we decided to skip the planned 2.2 release and head on directly towards Godot 3.0, th…

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Dev Planet in Engine | 2016-11-15 | Comment

Godot’s new renderer, progress report #1

Introduction
As many of you have probably heard, a new rendering backend is being worked on for Godot. One of the most common comments from potential users evaluating Godot is that, for 2D, Godot is awesome but for 3D it’s pretty far from the mainstrea…

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Dev Planet in Engine | 2016-11-01 | Comment

The Asset Library web frontend reaches beta

After several months of waiting (obligatory joke) and more importantly of development, the web frontend to Godot’s Asset Library finally reached the beta status!
What does it mean? That the Asset Lib frontend is now officially public and that the commu…

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Dev Planet in Engine | 2016-11-01 | Comment

Making shaders more accessible

About shaders
For most game developers, shaders are this scary monster that presents itself with such a complexity that it seems out of reach. In reality, shaders are quite simple by default and just get more complex the more you add to them.
To explai…

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Dev Planet in Engine | 2016-10-06 | Comment

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