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There are 1,758 posts filed in Engine (this is page 166 of 176).

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Let’s build great docs for 3.0! Write the Docs every week-end

Update: one month later
After 5 docs sprints, the class reference went up from 35% to 60% complete! We run Write the Docs events every week-end on the #documentation channel on Discord
3 steps to become a Contributor

Read the Contributor’s Guide
Follo…

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Dev Planet in Engine | 2017-09-06 | Comment

We need your help to improve our documentation system!

About Godot Documentation
Like many other mainstream projects, Godot uses the Sphinx doc generator graciously hosted on ReadTheDocs for its documentation. This has worked great so far, as it allow us to have a very mature system with versioning and sea…

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Dev Planet in Engine | 2017-08-31 | Comment

Maintenance release: Godot 2.1.4

It has been four months already since our previous stable release, Godot 2.1.3 – and one year since the release of our stable 2.1 branch and the start of the work on Godot 3.0, which should soon see a new alpha build.
This exceptionally long developmen…

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Dev Planet in Engine | 2017-08-30 | Comment

80% funded! Celebrating with a Patreon rewards upgrade

Astounding and invigorating
I have to admit, the financial support that we got over the last two weeks has been astounding and reached far beyond my expectations for the launch of our Patreon campaign.
When we started working on the Patreon page with J…

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Dev Planet in Engine | 2017-08-27 | Comment

Godot and OpenHMD at the Kiel Open Source and Linux Days

This is mainly of interest to the German members of our community, but maybe also German-speaking users of the neighbouring countries: Godot will be present as the Kiel Open Source and Linux Days (Kieler Open Source und Linux Tage, alias Kilux) in Kiel…

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Dev Planet in Engine | 2017-08-25 | Comment

A small defense of glTF 2.0 on its comparison against OpenGEX

What is this and why?
A few weeks ago, I wrote an article about why I believe glTF 2.0 to be a great format and that we should encourage its widespread adoption. I also compared it to other formats, including Eric Lengyel’s OpenGEX.
As I mentioned on …

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Dev Planet in Engine | 2017-08-24 | Comment

Openage: T1: Curves logic

curves are simulation environment independent of discretisation

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Games Planet in Engine, RTS | 2017-08-22 | Comment

Openage: T0: nyan API integration

nyan will be used for as content interface in openage

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Games Planet in Engine, RTS | 2017-08-13 | Comment

Openage: Stupid Test

This test is totally meaningless as it just is a test.
It contains literally no information. Go away. No reason to continue reading.

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wtf = "You can try as hard as you like, no riddle is hidden here."
print(wtf)

As you can see, boring things like code highlighting …

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Games Planet in Engine, RTS | 2017-08-12 | Comment

How to make your dream game, publish it and not die in the process

Motivation
Today I’m reinstalling my development computer, so I can’t do much programming. Compiling Godot takes increasingly more time, so I guess a new setup is one more way to accelerate Godot development.
The motivation for this article is that man…

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Dev Planet in Engine | 2017-08-11 | Comment

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