Godot 2.1 RC1 is out! Our first release candidate is out! This means, if nothing important changes, that this build will become Godot 2.1. Godot 2.1 continues to improve on the usability trend, taking care of several aspects that were left out of 2.0 due to time constraints… Continue Reading →
Help us complete Godot’s API reference! A bit less than 3 months ago, we made a call for contributors to help us work on filling the class reference. We got a handful of new documentation writers who did a great job, helping document some of the most important classes for the upcoming 2.1 re… Continue Reading →
Godot 2.1 reaches beta, ready for testing! Edit: A new beta build has been published, dated 2016-07-21. See the changelog since the 2016-07-12 build. Today, after several months of hard work, we have reached a new milestone in the development of the upcoming version 2.1! We are now pretty happy… Continue Reading →
Maintenance release: Godot 2.0.4.1 Edit (2016-07-10 8:00 UTC): A regression was found in 2.0.4 and is being worked on, please continue using 2.0.3 until we push fixed builds. Edit (2016-07-10 16:30 UTC): A hotfix 2.0.4.1 version is now available and should fix the regression in the prev… Continue Reading →
Showcase your Godot game on our website! As a relatively young game engine on the market (at least with regards to our open sourcing two years ago), we are often asked to showcase what are the features of the engine. But an engine such as Godot has hundreds of features catering to different u… Continue Reading →
Mozilla awards Godot Engine as part of the MOSS “Mission Partners” program The Godot Engine developer community is honored to announce that Godot has been selected as one of the recipients of the MOSS "Mission Partners" award. With the advent of new technologies such as Web Sockets, WebAssembly and WebGL 2.0, it is … Continue Reading →
Godot Community Game Jam – June 2016 After the success of our previous game jam, which had been spontaneously organized by community members, we decided to start a new game jam for this month of June 2016. As the previous one, it is an informal jam with relatively loose rules, and not muc… Continue Reading →
你好 мир, Godot habla deine language désormais!* It is generally accepted that, for programming, a certain knowledge of the Latin alphabet and a small understanding of the English language is needed. From there, there is a long distance to go before being fluent in the language. We understand that, a… Continue Reading →
Maintenance release: Godot 2.0.3 It’s been a bit over one month since the release of Godot 2.0.2, and a lot of work has been done in both the master branch and the stable 2.0 branch. We will soon post more details about the cool new features which are cooking up in the master branch (… Continue Reading →
Fill in the blank in the class reference In the Godot community, we all love waiting. Waiting for Vulkan, waiting for WebAssembly, waiting for C#, waiting for advanced 3D editor features… waiting for Godot! But there’s one thing that we should not be idly waiting for: API documentation. It … Continue Reading →