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Engine

There are 1,758 posts filed in Engine (this is page 167 of 176).

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Support Godot on Patreon! Let’s make the best game engine ever, together!

Godot is now on Patreon!
We are launching a Patreon site to help fund Godot development. Help us develop Godot better and faster by becoming our Patron!

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Dev Planet in Engine | 2017-08-09 | Comment

Frostbite v4

The fourth version of the Frostbite by Moonkey reboot has been released.
Among others, the clipping has been substantially improved and the initial Axis autospawn bug has been resolved.
Get the map from our modDB profile:
http://www.mo…

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Games Planet in Engine, FPS | 2017-08-04 | Comment

Why we should all support glTF 2.0 as THE standard asset exchange format for game engines

Introducing glTF 2.0
glTF 2.0 was introduced two months ago by Khronos, the body behind Vulkan and OpenGL.
Today, this format was added to Godot, which now supports the full specification. The reasoning behind this late feature addition is that, now th…

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Dev Planet in Engine | 2017-08-03 | Comment

"Master has presented player with servers! Player is free!"

But all hilarious Harry Potter references aside, we are now running our very own master server!
• "Requesting servers from the master master.etlegacy.com (5.135.27.11:27950)…"

What does that mean for you?
If you have the L…

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Games Planet in Engine, FPS | 2017-07-27 | Comment

Dev snapshot: Godot 3.0 alpha1

After almost one year of development, the master branch (future Godot 3.0) is mostly feature-complete and ready for broader testing by the Godot community. We are therefore releasing a first alpha snapshot for existing users to play with and report bug…

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Dev Planet in Engine | 2017-07-26 | Comment

Auto-Update Update

Ryan “icculus” Gordon has surprised us with a cross-platform auto-updater for ioquake3. Created thanks to contributions to his patreon campaign, here’s how Ryan describes it: I’ve written an autoupdater for ioquake3, with the intention of the game operating much like Google Chrome…it just stays up to date and you don’t really notice. This has been… Continue reading Auto-Update Update

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Dev Planet in Engine, FPS | 2017-07-14 | Comment

Beta release for Python support

This is a guest post by Emmanuel Leblond (touilleMan), a Godot contributor and Python lover who develops a GDNative interface to use Python 3 as alternative scripting language in Godot. To answer the obligatory question: yes, the plan is still to ship …

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Dev Planet in Engine | 2017-07-12 | Comment

Tests needed for Godot 2.1.4-rc

Edit 2017-08-25: Here’s finally the release candidate build. WinRT templates are still missing, but they’re not blocking for the release given that they are experimental.

Download the RC build
Check the detailed changelog since 2.1.3
Check the changel…

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Dev Planet in Engine | 2017-06-25 | Comment

Make 2d games with Godot, last day on Kickstarter

We’re in the last few hours of Make 2D Games with Godot on Kickstarter. It’s been a resounding success. It came out a lot better than our most optimistic guesses, with more than 4 times the initial goal. And it’s not done just yet! There’s a few hours …

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Dev Planet in Engine | 2017-06-20 | Comment

Progress report April/May 2017

It’s been a while since the last progress report, and there have been lots of changes in the development branch that you might not have heard of yet. Usually we let our lead developer Juan (reduz) do progress reports on his impressive work on rendering…

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Dev Planet in Engine | 2017-06-14 | Comment

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