Make Professional 2d Games with Godot: Kickstarter LIVE Learn to create your own 2d game inspired by Zelda! GDquest is on Kickstarter again, and we’re doing this in collaboration with the Godot developers. We want to bring you the first professional course for our favourite Free and Open Source Game Engine!… Continue Reading →
raylib 1.7 released New raylib version 1.7 arrives with lots of improvements. Some highlights of this new version are: More than 30 new functions added to the library, functions to control Window, utils to work with file… Continue Reading →
Godot course on Kickstarter next Monday! Update: the Kickstarter is live! Check it out now This is a guest post from GDquest, a content creator who will soon start a Kickstarter campaign for a professional Godot course, with the full support of the Godot dev team. Hey there, I’m GDquest. I… Continue Reading →
Maintenance release: Godot 2.1.3 Short of three months after the release of Godot 2.1.2, the community is proud to announce this new maintenance update in the stable branch, Godot 2.1.3! Due to the long development process of the upcoming Godot 3.0 (see our Devblog for technical posts… Continue Reading →
Godot 3.0 progress report #6 Another month of work, another progress report. This month’s work was divided into completing the exporters, GDNative and the new particle system. Web Export Godot has now an experimental exporter to WebAssembly and WebGL2, thanks to eska’s work. You n… Continue Reading →
GDNative is here! Edit: Based on community feedback and to avoid confusion (DLScript is not yet another domain specific language), the module was renamed to GDNative. … at least the first usable version, there’s still work to do, but it’s usable! As some of you might… Continue Reading →
Meet the Nodes – Godot event in Paris Get ready to Meet the Nodes in person: we are organising a Godot event on Saturday 22 April 2017 in Paris, where many Godot developers will be giving talks, lead workshops or just be available to discuss the engine and game development! It’s worth noti… Continue Reading →
Godot 3.0, new progress report and GDC February was spent mostly rewriting the import and export workflow of Godot, so not many pretty visual features were added. At the end of the month, I also went to San Francisco for GDC. Import workflow The import workflow is mostly complete. Beginning… Continue Reading →
No more XP save, let's measure your skill instead! Enemy Territory implements XPs, which measure player scores based on specific actions, such as kills, construction, or revive. They are also used to control the various skill levels, similarly to a RPG. While not part of the original g… Continue Reading →
Only two buttons, but dozens of games! The votes for our Dec 2016 – Jan 2017 Godot Community Game Jam ended last week, we can now congratulate all participants and showcase the best rated ones! 41 games were submitted this time, which is huged compared to our previous two game jams which ha… Continue Reading →