Maintenance release: Godot 2.0.2 Edit (2016-04-11 20:44 CEST): New binaries were uploaded for the 2.0.2 release to include a late fix for a bug causing a memory overflow on some platforms, notably iOS. As mentioned in an earlier announcement, while working on our future major version … Continue Reading →
The community forum is back! Godot Developers forum The community asked for it, and the community made it! The new Godot Developers forum is live and ready for you to use it! Godot used to have an official forum alongside the other community channels, but when designing our new w… Continue Reading →
Godot aims for mainstream Edit: This was of course a joke for April Fools’ Day 2016. Stay tuned for some real news though, as an asset sharing platform is being worked on for Godot 2.1. After attending this year’s GDC, we realized that Godot, though a good engine that we believ… Continue Reading →
Godot at GDC 2016, aftermath What is that? GDC (or Game Developer’s Conference) is an event hosted every year in San Francisco at some point in March. The point of GDC is to reunite as much as possible of the video game develoment industry in a single week. The event is used for c… Continue Reading →
Updates on the release cycle – and Godot 2.0.1 The stable release of Godot 2.0 was nine months in the making and brought a great deal of new features and bug fixes alike. Some of our users had been testing the alpha and beta versions, but others had decided to stay on the stable 1.1 version and thu… Continue Reading →
Plugins! Let there be Plugins For a while users have requested they can extend Godot without having to modify the core C++ codebase. We have begun implementing this in the form of plugins. Support is experimental on GitHub HEAD but there should be enough resour… Continue Reading →
Godot Engine reaches 2.0 stable Godot 2.0 A little more than two years ago, Godot was open sourced. It was meant to be an in-house tool and, while it worked for use in internal projects, it was far from the usability expected when you have thousands of developers working with it. Aft… Continue Reading →
Home, sweet home Here it is: Godot Engine’s new homepage! Some of you might have been awaiting it for a long time, while others might have never used the previous website, so we will recap what motivated modifying the website again. Thanks enormously to Andrea Calabró,… Continue Reading →
Open source Godot gets two years old! On a day like today, two years ago Godot was open sourced. If you compare the current version with what was available back then, the difference is like night and day. I think it’s safe to say that, as an OSS project it improved several times faster (an… Continue Reading →
Godot 2.0 RC1 released! Finally, a couple of weeks (and hundreds of fixes) after the Beta, we are proud to present our first Release Candidate! This engine version should be much more stable and, if no serious bugs are found, will become 2.0 stable. Please download and test t… Continue Reading →