Godot 3.0 new internals, progress report #4 First of all, apologies for not being able to show flashy stuff this month! January was spent mostly updating Godot internals and breaking compatibility, now that we have the chance. Most of the internal code in Godot was written over a decade ago, an… Continue Reading →
Maintenance release: Godot 2.1.2 Five months after the release of Godot 2.1, and two months after 2.1.1, it’s the right time for another maintenance release in the stable branch! While we are all looking with avid eyes at the awesome developments for Godot 3.0 shown on our Devblog or … Continue Reading →
Meet us at FOSDEM 2017 and GodotCon Hear, hear! Dwellers of the Old Continent or the far lands beyond the great seas, heed our call! Lackeys and subjects of the great Godot will be there to meet you in the royal city of Brussels, Belgium from Feb IV to Feb VII, MMXVII AD. In other words,… Continue Reading →
WARNING: HEAD is going unstable! We know Godot has been known for many years to have a relatively stable master/HEAD at Github, so users can try the new features in their projects with very little risk of breaking them. Starting now, and only for the upcoming 3.0 release, HEAD will br… Continue Reading →
Godot’s new renderer, progress report #3 Introduction It’s been a month since the second progress report, and progress continues towards the new Godot renderer. This milestone was (and will likely be) the most difficult, due to the techniques that had to be implemented. As a result, many of t… Continue Reading →
Godot Community Game Jam – Dec 2016 / Jan 2017 After the success of our previous games jams in March 2016 and June 2016, and since the community seemed pretty motivated for a new one, we are organizing a new Godot Community Game Jam that will run from 16 December 2016 to 31 January 2017. As the pre… Continue Reading →
Map Porting The process of map porting is steadily gaining speed. The second map after Bergen, by Detoeni, which is currently in development phase is good ol’ Würzburg Radar. While one of the general rules we stated for map porting is, that the at… Continue Reading →
Godot’s new renderer, progress report #2 Introduction It’s been a month since the first progress report, and progress continues towards the new Godot renderer. Little by little every system falls into place, and rendering starts feeling a lot more mature. That said, there is still a lot missi… Continue Reading →
Vote us! The good people over at modDB have launched their annual "Mod of the Year" award competition. There are three phases and in the current phase 1, people can nominate their favourite mods. After Phase 1 the Top100 will advance … Continue Reading →
Maintenance release: Godot 2.1.1 Errata: Nov 20, 2016 @ 18:40 UTC: Linux export templates were problematic when deploying games to Steam. If that’s your case, you may want to redownload the export templates. Nov 19, 2016 @ 15:30 UTC: If you downloaded Godot 2.1.1 before this date, th… Continue Reading →