jMonkeyEngine: jMonkeyEngine 3.8.0-alpha1 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature set, API, and serializati… Continue Reading →
Fheroes2: version 1.1.5 Add new variants of the Observation Tower and Stone Liths objects on the Adventure Map Add the ability to edit multiple Adventure Map action objects in Editor Improve the AI’s castle reinforcement logic Over 30 issues have been closed since the 1.1.4 … Continue Reading →
OpenRA: Playtest 20241228 Just in time for the New Year, we are releasing Playtest 20241228 with several important fixes and minor features: Notable changes include: Saboteurs can now cloak while moving added delete area button to the map editor … Continue Reading →
Castle Game Engine: New CastleTransformManipulate unit to move/rotate/scale 3D objects in your applications, wireframe “shading” toggle for IndexedFaceSet, Steam achievements fixed with Delphi, slides from my presentation in Bielsko-Biała You love the super-long news titles, right? 🙂 Again I have a backlog of announcements to do, to communicate everything happening around the engine development. There will be more news in 2024 (stay tuned for traditional “summary of this year, plans for next”), for today a bag of improvements to announce: We have a new … Continue reading ➤ Continue Reading →
So – yes – some mods broke in 4.14.0. This has been coming up in Discord a lot and probably should be addressed here, too.Versions prior to 4.14.0 had a backward compatibility for older ZScript versions that became problematic later on. In particular, type checking was not fully enforced … Continue Reading →
Godot XR community – December 2024 Interesting projects from the Godot XR community. Continue Reading →
GZDoom 4.14.0 Released Notice: The survey is currently CLOSED. GZDoom 4.14.0 contains no survey code. This version will not prompt you to submit your hardware info.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher) Windows 64-… Continue Reading →
Castle Game Engine: Traps and explanations when comparing non-integer types (floating-point, fixed-point) using Pascal Recently I got a very nice question about comparing non-integer values in Pascal (thank you to Jacek Mulawka!). The core of the question was: Does the condition below (if) evaluate to true or false, and why? MyVar := 0.1; if MyVar = 0.1 then Writeln(‘Yes, MyVar equals 0.1’) else Writeln(‘No, MyVar does not equal 0.1’); … Continue reading ➤ Continue Reading →
The future of WadSmoosh Since the project is no longer maintained by its original author, eventually GZDoom’s IWAD detection for it will be removed.If you maintain a fork for wadsmoosh please output it as “your_fork.ipk3” (not .pk3) and add a custom iwadinfo.txt file to its … Continue Reading →