Fheroes2: version 1.1.2 Improve AI behavior on the Adventure Map and remove most of bonuses for AI heroes Fix multiple Editor related issues and add support for alliances on the created maps Improve translation support by supporting more languages for the Virtual Keyboard Fi… Continue Reading →
Castle Game Engine: Important rendering bugfix: Light components (TCastlePointLight and TCastleSpotLight) defaults are correctly applied now, look realistic out-of-the-box (but also, look a bit different – read on for details) Sorry for the long news title and even longer news post 🙂 This is a very important bugfix and at the same time it couldn’t (reasonably) have been done in 100% backward-compatible way. We tried to explain everything below. If in doubt how to upgrade your projects (in case things will look different), don’t hesitate … Continue reading ➤ Continue Reading →
Castle Game Engine: Coding games using Castle Game Engine and Delphi – our presentation from Dev Days of Summer 2024 Our news have been quiet in the last 2 weeks, and in effect we have a backlog of many neat new improvements to announce. So stay tuned, and be prepared for more noise than usual from our blog in the upcoming days 🙂 First of all, our presentation from Embarcadero Dev Days of Summer 2024 … Continue reading ➤ Continue Reading →
Dev snapshot: Godot 4.4 dev 2 The PR harvest keeps going strongly for Godot 4.4, with massive new features such as typed dictionaries and error-less project import! Continue Reading →
Godot 3.6 finally released! After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culli… Continue Reading →
Submissions open for Godot 2024 showreel! Showcase your Godot creations in 2024! We’re inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don’t miss this chance to be a part of it! Continue Reading →
About Official Console Ports With this post we aim to address the community’s questions about the lack of official console ports through the Godot Foundation. Continue Reading →
libGDX Jam September 2024 With our 30th collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The humorous jam trailer can be found on YouTube. Continue Reading →