First steps towards 1.2 Waiting for Vulkan As many of you know, Vulkan will be the next open and multi platform rendering 2D and 3D API. While many claim it will just be an additional API, those of us who have been in the industry for long enough know well that Vulkan will ma… Continue Reading →
Godot 1.1 is out! Brand new 2D engine and more! After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D eng… Continue Reading →
Godot 1.1 RC3 Many more issues were reported issues after RC2 (changelog), so we’ll be releasing one more candidate. This time, we’ll raise the bar so if nothing really serious is reported, this should go as 1.1 Stable! New release in the Download section, or at G… Continue Reading →
Godot 1.1 RC2 The second release candidate is out, with a large amount of fixes. Let’s hope this is the last one and becomes stable! It is recommended to migrate to this version if you are using RC1, because a serious bug was fixed when saving animations in xml form… Continue Reading →
Godot 1.1 RC1 After 1.1 Beta a month ago, our first release candidate is here. A huge amount of issues were fixed (full changelog). If you didn’t report your favorite bugs, this is the time before it’s too late! If you reported them and they were not fixed yet, it’s… Continue Reading →
Godot 1.1 beta1 is out! Time to get serious again! After three months of hard work, our first new release is out! This beta prepares the road for the 1.1 release, expected sometime in late April. New features include: Rewritten Auto-Completion in the Code-Editor. Supports a … Continue Reading →
Godot is now really free! Edit: This was of course a light-hearted joke for April Fools’ Day 2015 🙂 Free Godot We have noticed a happy new industry trend amongst the major video game engines. In the interest of keeping hip with the trend, we decided to also follow suit. As of … Continue Reading →
Enemy Territory: Legacy version 2.72 has been released Two weeks after our last release we are ready to bring you a new one which includes a client crash fix, bunch of server-side bugfixes and most notably our linux release is compiled with an older glibc, so even users with outdated linux… Continue Reading →
Enemy Territory: Legacy version 2.71a has been released After nearly three years of development, the ET: Legacy team proudly presents a Christmas present for the ET community in the form of a new game-engine and a mod.ET: Legacy is based on the source code of Wolfenstein: Enemy Territory wh… Continue Reading →
Introducing… brand new code completion! Smart completion It has only been a week since the stable release and development is moving on to other new cool features! This week has been pushed to GitHub a new code completion for the built-in editor. Godot previously only supported limited code c… Continue Reading →