Godot’s new high level networking preview is up! High level please! Up to now, Godot networking was only limited to UDP, TCP and some high level protocols such as SSL and HTTP. However, for games themselves, the key is how to synchronize state between games. Having to do this manually with low level … Continue Reading →
More programming languages in Godot, want to help? Why more languages, isn’t GDScript enough? There is a common misundertanding about us in the industry: Godot devs, always trying to reinvent the wheel because we like it. This could not be further away from the truth. The reality is that we are extreme… Continue Reading →
Godot reaches 2.1 stable! Godot 2.1 stable is here! After almost six months of hard work, we are proudly presenting you the marvellous Godot Engine 2.1. Just like 2.0, this version focuses almost exclusively on further improving usability and the editor interface. This release … Continue Reading →
Last call before take-off: Godot 2.1 RC2 Despite its funky hairstyle, we were pretty happy with the state of Godot 2.1 RC1 already. Still, contributors haven’t stopped fixing bugs and adding some enhancements here and there while we were preparing our stable release announcement. So to take i… Continue Reading →
Godot 2.1 RC1 is out! Our first release candidate is out! This means, if nothing important changes, that this build will become Godot 2.1. Godot 2.1 continues to improve on the usability trend, taking care of several aspects that were left out of 2.0 due to time constraints… Continue Reading →
Help us complete Godot’s API reference! A bit less than 3 months ago, we made a call for contributors to help us work on filling the class reference. We got a handful of new documentation writers who did a great job, helping document some of the most important classes for the upcoming 2.1 re… Continue Reading →
Godot 2.1 reaches beta, ready for testing! Edit: A new beta build has been published, dated 2016-07-21. See the changelog since the 2016-07-12 build. Today, after several months of hard work, we have reached a new milestone in the development of the upcoming version 2.1! We are now pretty happy… Continue Reading →
Maintenance release: Godot 2.0.4.1 Edit (2016-07-10 8:00 UTC): A regression was found in 2.0.4 and is being worked on, please continue using 2.0.3 until we push fixed builds. Edit (2016-07-10 16:30 UTC): A hotfix 2.0.4.1 version is now available and should fix the regression in the prev… Continue Reading →
Showcase your Godot game on our website! As a relatively young game engine on the market (at least with regards to our open sourcing two years ago), we are often asked to showcase what are the features of the engine. But an engine such as Godot has hundreds of features catering to different u… Continue Reading →
Mozilla awards Godot Engine as part of the MOSS “Mission Partners” program The Godot Engine developer community is honored to announce that Godot has been selected as one of the recipients of the MOSS "Mission Partners" award. With the advent of new technologies such as Web Sockets, WebAssembly and WebGL 2.0, it is … Continue Reading →