Godot Engine reaches 1.0, first stable release 10 months of hard work After 10 months of hard work following the open sourcing of Godot, we are proud to release our first stable version, Godot 1.0! Several hundred issues were fixed, and dozens of contributions from the community were merged. In the… Continue Reading →
Winter holiday Godot game jam! GamingPenguin from the forum is organizing a Winter Holidays Godot Game Jam! (Summer Holidays Game Jam for us in the southern hemisphere). The rules seem to be (copied from the forum): The game must be made with Godot The game should have a Winter Hol… Continue Reading →
Godot 1.0 RC1 is here! Edit: Release Candidate 2 is now up. A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep … Continue Reading →
Website is back Godot website is back, and with a slight redesign. To say truth we were unsure about how long it was going to last after being hacked a few times, but it seems the latest changes, security patches and overall maintenance worked. We are engine developer… Continue Reading →
We're finally able to run 64bit Omni-bot with the Legacy mod! Yes, that’s right. You may hate bots all you want, but the fact is they are keeping most ET servers alive nowadays. With 64-bit ET:L server and 64-bit Legacy mod, Omni-bot was the only thing forcing you to cross-compile ET:L for the 32-bit arch on your server (because no one… Continue Reading →
Support us on Kickstarter! As you know, Okam Studio, the company that develops Godot Engine, also makes games. One of our oldest projects is The Interactive Adventures of Dog Mendonça & Pizza Boy, a 2D point & click graphic adventure that we’ve been developing in-house … Continue Reading →
Version 2.71rc4 released The ET:L development team is proud to announce the release of ET:L 2.71rc4 which is definitely the very last release candidate before stable 2.71 release. You will find Windows, linux and OS X binaries in the download se… Continue Reading →
EasyGen terrain generator has been open-sourced EasyGen is tool to generate terrain for custom maps. So far the program has not been updated for over 10 years, but now that the source has been released we took it in and we intend to make it part of our toolset. We already fixed the … Continue Reading →
Godot history in images! A trip down Godot Memory Lane Godot was not always called Godot, it went through many (horrible) names, in the following order: Larvotor Legacy NG3D Larvita Larvita2 Larvita3 Godot In fact, Godot was just a code-name for what would be something else,… Continue Reading →
First public release! Writing a game engine is a really difficult process which takes a long time and we realize a life is not enough to add every single feature we’d like to it. Godot has been an in-house engine for a long time and the priority of new features were always … Continue Reading →